Fatal Fury: City of the Wolves Reviews
Well the game is full of nostalgic ’90s charm, it’s bogged down by awkward celebrity cameos that feel more like gimmicks than genuine additions. The core experience is decent, but the over-the-top push to stay relevant by tossing in celebrity fighters actually drags it down more than it elevates it.
Fatal Fury: City of the Wolves is not the most innovative or ambitious fighting game of the year, but it’s one of the most heartfelt and enjoyable.
A free-form combo system mixed with a surprising depth of combat mechanics results in a technical fighter that truly brings the old-school feel of fighting games into the modern age.
Fatal Fury: City of the Wolves is a strong fighting game with top-tier gameplay that proves SNK still has elite designers, though technical and content limitations hold it back. It’s a welcome return for Garou, especially in a genre grappling with its identity, even if it doesn’t quite reach the legendary heights of its predecessor.
Review in Italian | Read full review
There’s quite a bit of content, and the gameplay itself is sound enough, but City of Wolves felt less like Fatal Fury and more like a smaller The King of Fighters outing with a different (and by that, I mean smaller) roster. Speaking of roster, the baffling celebrity inclusions didn’t feel entertaining, they felt like a desperate and distraction attempt to draw attention. If I had to choose, I’d certainly suggest picking up KoF XV or even KoF XIV instead; even if City of Wolves is fully functional, with great rollback netcode and decent controls, I feel like SNK’s other outings felt more cohesive and entertaining in comparison.
FATAL FURY: City of the Wolves is the game fans of the franchise have always asked for, delivering phenomenal graphics and soundtrack along with a diverse roster, despite slipping a bit when it comes to its single-player modes. The REV system is the cherry on top, blending offensive and defensive mechanics in a harmony that few modern fighting games have managed to achieve, making the new entry in the Fatal Fury franchise one of the most fun and deep fighting games in recent years.
Review in Portuguese | Read full review
"A legendary return with a modern design" Fatal Fury: City of the Wolves represents a historic return for SNK's storied series, blending authenticity with modernity. With innovative gameplay, vibrant graphics, and music that captures the spirit of the series, the game offers a masterpiece worthy of a legend's return after more than two decades. Despite some minor interface flaws and some controversial additions, its combat, story, and technical performance make it one of the best fighting games currently available and a benchmark for the next generation of the genre.
Review in Arabic | Read full review
A solid new entry for the Fatal Fury saga and the contemporary fighting game scene. City of the Wolves features impactful, high-tech gameplay with one of the best visual components SNK has ever had.
Review in Italian | Read full review
FATAL FURY: City of the Wolves marks the dazzling return of the legendary SNK fighting game to the greats of the genre. If the production values are already evident from the title's aesthetic presentation, the depth of the combat system and the exuberant cast are exactly the reasons why all fans of fighting games will love it with vigor. However, we are faced with a product that is contradictory at times: the menus are dated and cumbersome, the modes present could have been more polished, the online is not always stable, and the tutorial is excessively sparse. It is precisely this last aspect that should point us to the title's greatest limitation: its high complexity, the result of a veritable sea of mechanics. With patience and dedication, the new journey to the city of wolves takes on the connotations of a galvanizing if not mystical experience. But the price to pay may not be for everyone.
Review in Italian | Read full review
Fatal Fury: City of the Wolves doesn't reinvent or subvert expectations, but it certainly lives up to them and is a worthy sequel to Garou.
A triumphant return for Fatal Fury, blending razor-sharp combat with deep mechanics—but held back by baffling guest characters and sparse single-player content. The Rev and S.P.G. systems add thrilling strategic layers, while the netcode delivers silky online play. Yet, the lack of robust tutorials, unbalanced newcomers (looking at you, Ronaldo), and a barebones story mode keep it from greatness.
Fatal Fury: City of the Wolves isn't just an old franchise coming back, but also a return to form for SNK. While there are some missteps here and there, the core game stands toe-to-toe with some of the best out there.
Overall, Fatal Fury: City of the Wolves has perhaps one of the most enjoyable combat systems I’ve played in a modern FG and with the blend of strong offensive and defensive options it seems like SNK is really working to create a system that tries to force constant two way interactions. With strong mechanics and a cast that’s fun to use all around I do hope the game can really take off and find it’s place in the ever growing line up of Strong fighting games in a high point for the genre overall.
Fatal Fury: City of the Wolves is a satisfying fighter with a gorgeous art style but odd roster inclusions, bad menus, and a rocky multiplayer launch issue dampen this long awaited return.
While we have a very dry and stripped-down single player mode, we also have a fun and deep 2D fighting game that we really felt was needed. A simplified control scheme is available as a function of a plug-and-play experience for the neophyte. The animations of the 3D models fail to compete with the fluidity and beauty of Street Fighter 6's animations or rival the models of Tekken 8, lending a functional aesthetic to a title that besides inviting guests from the real world, does nothing else to attract new players to it. Nonetheless, Fatal Fury: City of the Wolves manages to shine in a jaw-dropping light of its own, and I truly hope it represents a firm reinsertion point in the videogame palimpsest of a saga that had been sorely missed.
Review in Italian | Read full review
Fatal Fury: City of the Wolves is a superb game. It’s got great gameplay, a plethora of content, and a unique art style that ties the game together. It does have its issues, most notably its roster, which really holds the game back. That being said, the game does a great job of bringing Fatal Fury into the modern day and is a great evolution of the franchise. If you’re a big fan of the Fatal Fury series or fighting games in general, this game is definitely recommended.
While it misses the mark in its single-player offerings and the online experience is still not up to competitors' standards, City of the Wolves is one of the most mechanically deep and fun fighting games to come out in recent years
While the gameplay is fun and engaging, the lack of polish makes Fatal Fury - City of the Wolves a subpar successor to Garou. Odd design choices - like including two real world personalities in the roster - and a single player mode that plays like a list of chores detract from the otherwise great offline and online versus experience.
Review in German | Read full review
Fatal Fury: City of the Wolves could be SNK’s best ever all-round fighting game, with a great blend of new mechanics and familiar returning faves.
The learning curve is quite steep, and the exercises in training mode could be more accessible. Furthermore, the staging and presentation of the story sections could be much more dynamic. The game feels rather dated here. If you can overlook this, you can still really put the pedal to the metal in "City of the Wolves" and let your fury run wild.
Review in German | Read full review