Reach Reviews
Reach won't win any awards for plot or graphics, but that's not the point. You've played this style of game before, but you've never played it like this in VR, bounding from ledge to zipwire, leaping over chasms and playing insinctively rather than cautiously. Reach raises the bar for VR gaming, and it's a great reason to dust off your headset
A parkour and puzzle game that is not quite as action-packed as its marketing suggests but still represents a superior VR experience, that wouldn’t be nearly as captivating on a flat screen.
Reach VR is a confident leap forward for nDreams and for virtual reality on PS5. Its tactile movement, convincing world, and expressive design make it one of the most engaging uses of the medium this year. There are moments when repetition and polish issues hold it back, but its highs easily outweigh the rough edges. This is the kind of game that reminds you why VR matters - not because it's a novelty, but because it makes the impossible feel real.
For those who appreciate a great movement system in a VR game, Reach is worth checking out for that alone. It’s lacking the same vibe as Synapse, with a dull story and repetitive environments, but if you give it time, there’s fun to be had here.
Dreams has delivered another great VR title, as it’s an impressive showcase of what VR action-adventure can be. It’s a combination of great movement, cinematic storytelling, and finely tuned combat. The environments are rich and atmospheric, and the spatial audio pulls you deep into its world. The voice performances bring real emotional weight to the journey. While it’s not the longest game out there, every hour feels purposeful — packed with discovery, danger, and beauty. The intuitive controls and strong sense of momentum make exploration genuinely exhilarating, and the narrative balances mystery with heart. Reach receives the Thumb Culture Gold Award. I really wanted to give the Platinum, but with the bugs and glitches was hard.
Quote not yet available
Review in German | Read full review
“Reach” shows how much nDreams evolved as a studio when it comes to pacing, puzzles and movement in VR. On the other hand, its once strongest aspect — shooting and combat — feels repetitive and lackluster.
Review in Portuguese | Read full review
Reach is an uneven adventure. While it has some highlights, it's hampered by technical issues and forgettable gameplay.
It’s a game filled with jaw-dropping highs and sequences that remind you exactly why you invested in VR in the first place, yet it occasionally forgets that less is sometimes more. Still, these criticisms come from a place of admiration. Very few VR titles dare to deliver this kind of cinematic ambition, this blend of parkour, combat, and storytelling all harmonised in first-person. Even if the pacing occasionally stumbles, Reach remains a shining example of what the future of VR gaming can look like when a studio truly swings for the fences.
Reach is another virtual reality IP that aims to innovate with dynamic gameplay mechanics, but ultimately stands out due to numerous technical and optimization issues.
Review in Portuguese | Read full review
Reach showcases nDreams' VR expertise with a thrilling, immersive experience and solid design. While it doesn't reinvent the genre, its fast-paced gameplay and smart level design stand out. The story, though familiar, supports the adventure well. Some conservative choices and technical hiccups hold it back, but if you enjoyed Synapse, Reach is worth a try. Not flawless, but memorable.
Review in Italian | Read full review
NDreams has delivered something truly special here. Even with its technical hiccups, Reach stands tall as a must-play for any Quest 3 owner. Few VR games capture the sense of freedom, discovery, and physicality quite like this one. If you own a Quest 3, Reach isn't just worth playing, it's essential. It's a breathtaking leap forward for what VR can feel like, and once you experience it, every other movement system will feel a little less satisfying.
