Top Critic Average
Overall, Punch Club may not be the fighting experience we were expecting, but what’s missed on the fighting side is more than made up for by the exceptionally well worked management aspects of the game.
I had a lot of fun with this game and put many more hours into it then I would have expected. I got really into building my character’s stats up and tried to reach the top rankings in all the leagues. Those looking for a great fighting game should look elsewhere, but I’d urge you to give this one a chance. It just might suck you in!
Punch Club is a decent boxing simulator; however, it's a better game when it's doing everything else.
I’m sure some people will love it. Just look at how popular football management games are
Unfortunatly, Punch Club just does not live up to its promise or its looks. The time management aspect takes over in a frustrating manner, which combined with hands-off fights creates a mundane game.
While Punch Club isn't a bad experience by any means there's no way to get around its limitations. If you enjoy its somewhat relaxed "play it on the cough while you watch TV" style and haven't already indulged in it by all means give it a look. If you've dabbled before or are looking for something action-oriented it likely won't be worth considering though.
Punch Club is the kind of game that's addictive in short bursts.
I had fun with Punch Club as I unraveled its story between training sessions and my work day. It's definitely worth a play, even if you can't directly control fights. If you want to be the best, you have to work hard, and this game certainly shows you that, one fight at a time.
Punch Club is yet another example of how small teams that focus on gameplay that's engaging can offer interesting long-term experiences even if they do not feature impressive graphics or stories.