Hohokum Reviews
Hohokum can feel like a chore at times but for the most part, this is an original, inspired piece of interactive art. Perhaps that's the best way to describe it. No world has a clear focus, which can be a drag, but you're always drawn in by the unparalleled visual presentation that has a bizarre caressing quality.
Hohokum is inventive, beautiful and relaxing, especially for players who won't freak out when they're unsure of exactly what to do next.
Through the three or so hours that it takes to complete Hohokum, you'll almost certainly fall in love with its impeccable art direction and genius audio pairing. Sadly, in the gameplay realm, this wriggle-'em-up doesn't really have enough direction to make it truly engaging. The title's at its best when you meander through its oversaturated scenes without purpose, but that means that it's not recommended for everyone.
Hohokum's intriguing collection of free-form worlds begs exploration, but the game's questionable structure stifles the ability to play it on your own terms. It's an aural and visual spectacle, but it's also a lot more frustrating than it ever needed to be.
The combined effect of this maze of vivid, diverse, shifting scenes is memorable. You are Alice, touring wonderland, seeing how deep the rabbit hole goes. In Hohokum, it goes an awfully long way: it's deep, it's wide and, perhaps most importantly, it's temporally long. This is a game that sticks with you long after you switch it off.
Hohokum may look bright and colorful, but it can feel awfully like stumbling around in a darkened room. It's a double-edged sword. Charting the unknown can feel as stressful as it is intoxicating. There's serenity to be found in the shadows, but it's just as easy to become agitated as you reach out into the black, searching for that elusive light switch.
It's one the more unusual, charming and relaxing indie efforts available on a consoles today.
Above all else, Hohokum is a constant reminder that the verb used when we interact with games is "play."
There is no doubt about the fact that Hohokum achieves exactly what it wants to, the game is a relaxing and gorgeous adventure that can take a few hours from you. It does a wonderful job at helping you clear your mind and just focus on the magic happening on your television screen. Unfortunately, that relaxation can turn to confusion as you wander around attempting to figure out what to do next. Hohokum's visuals, music, and controls are spot on, but it is missing that little hand holding experience that many games need. Despite the occasional frustration it brings, Hohokum is an absolute treat to behold.
Hohokum is a different kind of game that prizes aimless interaction and exploration above completing specific objectives. It's a title that brings together a cute, minimal art style and a great soundtrack to create a zen experience. It's worth a play, but not everyone will appreciate its strengths.
Bad puzzles are easy to design; good puzzles (whether easy or hard) require logic, care, even a touch of the narrative Hohokum pointedly rejects. Good puzzles tell a story in their physical parts. Over time, Hohokum demands story, even as it tells you it doesn't have one, and it demands progress, even as it works so hard to act like it doesn't.
"Hohokum" is an example of how abstract a video game can be when it strips away the conventions like a plot, tutorial or anything that is a virtual representation of something found on the Planet Earth. Its vagueness is both its strength and its weakness. Players will either love it for being different or hate it for the same reason. I'm stuck somewhere in between. I don't see myself revisiting "Hohokum," but it will certainly stick out in my mind for the foreseeable future.
Short, simple, and wonderfully inventive, Hohokum's bizarre aesthetics and enigmatic level design make for a consistently surprising, enjoyable romp.
Hohokum is beautiful but shallow
Hohokum is bizarre yet hypnotic. The urge to make sense of what's going on will keep you playing a lot longer than you'd frist expect.
Perhaps confusion is the ultimate goal of Hohokum, or maybe it's to simply see something unlike anything else in the gaming space. Is it supposed to elate us, or be the last thing we do before drifting off into slumber? It's unclear whether or not the developers accomplished their goals, but does it truly matter? Hohokum is a charming, unique experience that often feels as though it doesn't stick to its guns.
Hohokum aims to be a nonlinear, exploratory experience. While it has its charms, too often it's just dull
A vibrant and delightful playground that will surprise you at every turn.
Try not to approach Hohokum with the mind to "complete it" or "solve it" as many avid players like to treat their video games. Instead, try to think of the experience as a lesson in how games still manage to combine music and moving visuals to instill an artistic push in another.
Sony has a habit of putting certain games on pedestals, heralding them as experiences that gamers only see on PlayStation. Typically, these are more experimental titles designed to evoke thoughts and feelings, artistic endeavors that test the boundaries of what games can and can't be. Hohokum fits perfectly into that category, and I'm sure we'll see it used as evidence in many "Are video games art?" debates.