Sherlock Holmes: The Devil's Daughter
For those who have already played [Crimes and Punishments], Devil's Daughter will provide the same fix in the same way that a low fat version of your favorite food does, in that it's not as satisfying as you would like it to be. It doesn't help any that Devil's Daughter also offers less game for more money. It's a shame, because the story here is enjoyable and the ending has some legitimately tense moments, but almost everything about it feels like it could have, and should have, been better.
Over eighteen months on from the release of Sherlock Holmes: Crimes and Punishments and there still hasn't been anything quite like it on PS4. Trust the developers of that game then to be the ones who surpass it with Sherlock Holmes: The Devil's Daughter, an effort that not only meaningfully evolves over its predecessor but also one that sadly suffers from a small handful technical issues, making it fall just shy of greatness. All the same, the fact remains that sleuthing about Victorian London has never been as entertaining as this.
Sherlock Holmes: The Devil's Daughter is a competent adventure game featuring a varied and well crafted gameplay experience, charming characters and engaging stories. The game still suffers from some issues, such as the the trial and error nature of the action sequences and the excessively long load times, which prevent it from being really great. With a few adjustments and improvements, the Sherlock Holmes formula could become the standard for adventure games of the future, as achieving such gameplay variety is no small feat. Highly recommended to fans of the series and adventure games' fans.
Frogwares has taken the best bits from Crimes and Punishments and has added to them for The Devil's Daughter. The problem is that these additions aren't always good. Accompanying the improved point and click gameplay are action sequences that add variety to each case, but they are also clumsy and prone to outstaying their welcome. Unfortunately the game's engine is also showing its age and loading times can often feel interminable. This title offers a typical Sherlock Holmes storyline and an easy completion, but its issues turn this into a mediocre affair rather than the elementary experience that you would expect from Holmes himself.
Whether it's sniffing out clues with Holmes trusty basset hound, planning an elaborate diversion in slow motion like you're in a Guy Ritchie film, or dodging spike pits and giant rolling balls a la Indiana Jones, the Sherlock games are always throwing something different at you. Devil's Daughter focuses more on story, with a larger plot taking over from the case work in satisfying ways. Some extended sequences of button mashing can become tiresome and the moral choice system doesn't add anything substantial, but the overall experience is great fun.
The base gameplay of Sherlock Holmes: The Devil's Daughter allows you to pick the brains of the great detective while testing your deductive skills. It's just a shame that long loading times and grating puzzles constantly interrupt any intrigue found within the vague stories.
Sherlock Holmes-The Devil�s Daughter is born from below, affected by a quite limited financial investment, which can be seen through its weak technical part. Yet, it has tried to remedy to this lack by offering an excellent gaming variety, with a less linear and more compelling progress. It is a small but necessary step forward for this franchise.
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If Frogware could just tighten up the good stuff and lose what doesn't work, it might just give us the ultimate Sherlock Holmes game. As it is, The Devil's Daughter is flawed but entertaining, with lots of great detective work, some fun if baffling storylines and annoying action bits you can cheerfully skip through.
Sherlock Holmes: The Devil’s Daughter feels about on par with previous games in the series.