Top Critic Average
Crimsonland is an old game that is dressed up with some new clothes. It's not good looking; it has no story, and it has no gimmick to make it more attractive. Even so, it's still going to get players hocked until they finish all the levels, and that is a sort of quality that is not easy to find nowadays.
Crimsonland isn't the Indie highlight of the year, but what you do have is a solid 2D Arena Shooter that works as a nice distraction when you may only have a short window for playing a game. You can stick it on, have a quick play and then get back to whatever you are doing. There is always a place for game like that in our opinion and it is more than welcome to take up what little space is does on the PS4 HDD.
When Crimsonland released way back on the PC in 2003, little did it know it was going to be ported to PS3, PS4, PS Vita and now Xbox One. 10tons studios created one of the most addicting top-down shooters ever. Thats a bold statement to make in a opening paragraph in a review, but Crimsonland could back it up. The pure enjoyment when playing this game is like no other, but does the addictive gameplay get too repetitive? How does Crimsonland hold up to other modern top-down shooters? Let's find out.
Now, this being a twin-stick shooter, Crimsonland's other failings could have been overlooked if the gameplay was fantastic. However, the gameplay is pretty basic as far as this genre goes, and it rarely elevates itself past mediocre.
In its current state the game should have been a £1.99 PlayStation Mobile title, not a £7.99 PlayStation 4 game. The title is coming to PS Vita this week and will be cross-buy but not cross save, and is certainly more suited to short bursts of gaming on a bus.
Based on the 2003 game of the same name, Crimsonland is a fun four-player dual-stick shooter with 60 levels and a nice variety of baddies. Unfortunately, it's also insanely dull. The levels rarely change and the weapon drops can lead to a lot of frustrating deaths. The few good ideas are overshadowed by too many questionable design decisions to count.
Crimsonland is a fairly forgettable experience hindered further by unattractive audio and visuals. While you have to admire its retro-style arcade feel and gameplay, sadly it’s not enough to keep you engaged for long. Survival mode has the longest legs but even then it’s not something I found myself wanting to return back to long term.
It's the safest, most generic example of the dual stick shooter in years. There's no denying there's a visceral thrill in the action that it offers, but let's just say it's just as well the game's priced to be a cheap bit of throwaway fun.
There is a lot of thought that has been put into this game's survival modes, and people will enjoy that side of things. It's just a shame that thought couldn't be put into the rest of the game.