There’s some charm to Lucky’s Tale’s simplicity. It’s not exciting, but it’s finely polished. Old-fashioned 3D platforming is still fun, especially some of the boss battles, which require more precise jumping and dodging than any of the more slowly paced levels. It’s just not remarkable, especially as a showcase for VR.
A fun, nostalgic platformer and a cool use of VR, but repetitive design makes its short length a boon.
Virtual reality has the potential to deliver a great action/platform experience. Lucky’s Tale isn’t it
Oculus Rift enhances the familiar platforming in Lucky's Tale, but the VR adventure fails to leave a lasting impression.
I was left wanting more with Lucky's Tale in the end. Each stage presents a fresh new idea, but those concepts are usually a half-measure, and the thrill is over in just a few scant minutes. As a VR experience though, Tale really sells the idea of 3D platformers, and I'd be very happy to play a fully-fledged sequel one day.
Lucky's Tale is not a traditional platform. Is the demonstration that Virtual Reality can enhance even the classic genres and speak its own interactive language. A great start for Oculus Rift's Line Up.
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A perfectly average platformer
Lucky's Tale comes free with the Oculus Rift headset, so you might as well play it, especially if you yearn for the colourful platformers of yesteryear.