Watch Dogs Reviews
Ubisoft's new IP might be really good someday. But today is not that day.
Content to be normal, Watch Dogs speaks more potently to the intellectual chill within its industry than it does to any oppression without.
Watch_Dogs may not be the benchmark experience for sandbox gaming that Grand Theft Auto V was, but it's still an enjoyable experience in its own right. Compelling side missions, refined combat and some unique hacking elements make this a must for fans of the genre, but if you're looking for a grand, city-spanning story to get stuck into, this won't be a game that will hold your interest beyond a few hours.
Rent first, buy if you like. Watch Dogs isn't for everyone. However, if you do like stealth-based open world action games, there are hours of gameplay, so it's well worth your money.
Watch Dogs refines stealth action in an interconnected open world that's worth exploring.
Is Watch Dogs the genre defining experience we were expecting back in 2012? No, it isn't even close to that. Is it a bad game? Not by any stretch of the imagination. It is a fun and entertaining experience that does have a couple of faults, but is more than worth your investment of money and time.
On the whole Watch Dogs is undoubtedly worth a play. It may have its faults but Ubisoft have kicked off a new series that not only delivers promise but a tremendousamount of choice as to how you want to approach your game.
I have very little doubt that there's a bright future ahead for Watch Dogs, at least at the cash register, and I'm sure I'll be fairly hyped for whatever comes next in the series. But, it's hard to recommend Watch Dogs to anyone that isn't absolutely ravenous for a new PS4 or Xbox One game to play.
For all Watch Dogs' wonderful forward-thinking largesse—its very serious aesthetic concern with memory and surveillance and violence—it still thinks small. The plot confuses memes with jokes, confuses hoops with plot points, confuses Deadmau5 with cool. We move from person of interest to person of interest, as in a Raymond Chandler story, but unlike in a Chandler story no larger structure takes shape. We uncover only more hacking, more people of interest; jabs are taken at corruption but the corruption is only a type of information, a thing to hack. We hop up and down the ladder, from club to ghetto to skyscraper, but each setting is just a new set of boxes and cameras and targets. It is assumed that the setting will tell the story, but the city will not speak.
It's obvious a sequel will be coming, but Ubisoft really needs to take a good hard look at this title and address the glaring issues and stereotypical plot if it wants the future of Watch Dogs to be a successful one based on quality, and not the result of a huge marketing push that hides the fact this isn't the next level in the genre it was touted as being.
Watch_Dogs on Wii U is a tricky one. The game isn't bad, far from it even, but the six month wait is a bitter pill to shallow. Not much has been added to make it truly different from other systems and the overall presentation could have been slightly better. The large amount of missions, the huge world to traverse and additional functions give this game a solid running time of 20 hours. There are problems here and there, but if you decide to pick it up, you can have potentially fun with it.
Watch Dogs is a fun open world experience. However, the repetitive chases and the formulaic gameplay tend to get tedious and boring after a while. As such, you might want to enjoy the different multiplayer experiences and take frequent breaks to just roam around the city.
Watch Dogs has the guts of a masterpiece. This ambitious project had the foundation to be one of the most amazing interactive experiences in history. Therefore, it's with a somewhat dejected heart that I must deduct points for falling short in several areas.
Ultimately, Watch Dogs feels a lot like what you'd get if you asked the Assassin's Creed team to make a game in a similar vein as Deus Ex: Human Revolution. While it doesn't quite hit the high points that Deus Ex does, Watch Dogs smartly combines elements of the two franchises into something that's certainly worth playing.
In a day and age when Internet and personal privacy appear to be very liquid ideas, Watch Dogs resonates with just a little more impact as you guide Aiden on his quest for revenge. The overall package is a good one, with a lot of care and features that make Watch Dogs feel like a more sophisticated Grand Theft Auto. It is not quite the revolutionary title people were hoping for, but Watch Dogs is still an excellent game in its own right.
Watch Dogs is a revolutionary sandbox that redefines player freedom and choice... that was subsequently eaten by a big bloated open-world game that takes less risks than it should.
If you were expecting Watch Dogs to take the genre in new directions then you're going to be sorely disappointed. With that being said, Watch Dogs is still an engaging and often times surprising action game. The hacking component doesn't offer a lot of depth despite it being such a big theme in the game, but there are plenty of moments where it adds a refreshing spin on a few of those same old, open-world tropes. It's well-crafted, highly polished and a very strong debut for a new franchise.
The story highlights underlying issues in society while still staying true to the original point of video-games, to have good fun. As a package, Watch Dogs is easily one of the greatest titles available on next-generation consoles and I for one cannot wait to see what Ubisoft do with a sequel.
Watch Dogs was a decent first attempt in what I guess will become a series of games due to the new IP record breaking sales for Ubisoft. I would like to see a second game that fixes some of the games biggest and also small issues. Watch Dogs does many things right though like the hacking being a stand out feature in the game due to its endless amount of fun moments that can come from it, and also have gameplay is effected due to hacking elements. To sum it up Watch Dogs gets a majority of it right, but some big fixes are needed in Watch Dogs 2 to make it the game we all expected in 2012.
Not a grand slam or even a homerun, 'Watch Dogs' is very much akin to Ubisoft's other flagship series, 'Assassin's Creed,' in this respect, the initial entry is engaging (and frankly, 'Watch Dogs' is far more gripping than the original 'Assassin's Creed' could ever hope to be), but at times feels like a really high-quality tech demo. There's a load of promise from the Disrupt engine and the game license itself. The story of Aiden Pearce is money well spent, even if the buildup doesn't get nearly the payoff one would expect. The little added bonuses feel tad bit gimmicky, but up until recently, Ubisoft never tried to heavily promote them as selling points. What a future 'Watch Dogs' game needs to work on are its driving physics and its graphics; there isn't a reason why the next game should begin to match expectations of the E3 demo; what gamers have been offered here maybe lacking in sheer 'wow' factor, but had that demo never been as stunning as it was, I'd argue the end product might have been received more favorably.