Strike Suit Zero: Director's Cut Reviews
When it's at its absolute best, Strike Suit Zero: Director's Cut is a brilliantly bombastic, incredibly intense space combat game that's sure to give you wings. Complex controls, a couple of poor design choices, and some iffy mechanics can make it difficult to love, but conquering the final frontier will leave you with a sense of accomplishment that's currently unrivalled on the PS4.
Strike Suit Zero: Director's Cut isn't a bad game, it's just not a particularly great one. If you're screaming out for a space combat game in the Colony Wars mould, however, this will certainly fit the bill. Just don't expect to be playing Strike Suit Zero: Director's Cut for a particularly long time after you've beaten the missions the first time around.
To be clear, Strike Suit Zero: Director's Cut is still not an easy game. It is a better-paced and better balanced game, allowing even relative newcomers to zero-gravity dogfights to be able to build up the skills to become ace pilots.
Strike Suit Zero is a solid space shooter that offers a well-crafted balance between arcade blasting and tactical challenge. Unless you're a fan of dog-fights and sci-fi, you're unlikely to give Born Ready's console port a second glance, but if you're after a user-friendly blaster with a decent lifespan and enough variety to stave off the tedium often inherent in the genre, then this comes heartily recommended.
Oh winged death, how we've missed you...
The next gen space combat simulator now plays almost as good as it looks, even if there are still many more improvements needed.
More an overhaul than a director's cut, Strike Suit Zero's console debut feels like the definitive version of Born Ready's space sim: the game we all wanted it to be. Empowering mech handling and rebalanced gameplay makes a universe of difference, turning frustration into fun and challenging action in the main.
There's plenty here to keep fans of space combat genre interested as well as newcomers trying out zero gravity warfare for the first time. Worth it for those wanting something more challenging.
There's not much more to say other than Strike Suit Zero is a fun game that fans of anime and space sim games should check out.
If repetition isn't a problem for you, however, and you just want to blast-off into space and shoot down enemies by the bucketload, then this game is definitely something you should look into.
Strike Suit Zero: Director's Cut provides a great deal of fundamental successes with a great deal of equally fundamental flaws. Though the gameplay is solid and engaging, the weak narrative, delayed progression, and sparse gameplay variety leave this game only to those who love mechs.
The Director's Cut version of last year's Strike Suit Zero is periodically entertaining, but clogged up with too much repetition and an unconvincing Transformer ship gimmick.
We can still easily slap on a stamp of approval for seasoned fans of the genre – especially with no other alternatives on Xbox One – though anyone that has yet to attend flight school likely won't find this to be the most welcoming place to get started.
Despite a lackluster story and frustrating aiming mechanics, Strike Suit Zero: Director's Cut is a solid throwback to a long-neglected genre.
Strike Suit Zero Director's Cut is a good game on the XBox One and if you have a hankering for this genre than I do suggest you check out this game. It may not be the most visually impressive game and the difficulty can be a challenge at times but even with its slight flaws, it's a fun game but just a tad repetitive. Nothing is more satisfying than seeing your shields at almost zero and then somehow saving the day with your amazing space craft.
While not perfect Strike Suit Zero: Director's Cut is not a bad game at all. Although it can get tough, and can seem repetitive at times, there are far worse games out there. Those who are fans of space combat games can do no harm by checking out this game on the Xbox One, and those who haven't delved into the world of space combat to date should take a close look at this title too, as there is some fun to be had.
[I]f you are looking for lots of action set against a deep space backdrop, Strike Suit Zero: Director's Cut should scratch that itch effectively as long as it lasts.
Space shooters like 'Strike Suit Zero' fit a specific niche genre. They can be tedious and simulation-like, or a straight up arcade action experience. 'Strike Suit Zero: Director's Cut' fits nicely somewhere in the middle. The controls translate well from PC to console and are generally approachable very early on in the game. While I have never experienced the original version of the game, it does seem apparent that the developers at Born Ready Games put a significant amount of effort into the port. The visuals are simply stunning, but the repetitive nature of the gameplay as a whole has a tendency to dilute the overall experience. Given the option to replay 'Strike Suit Zero' with some form of co-op or multiplayer may certainly change my opinion and make the game a must-play. In its current, revised form, the game is diverting to play and better to look upon, but stops short of full engagement.
If you are into space combat action (and that's all you are looking for) then Strike Suit Zero: Director's Cut might just scratch that itch for you. It's not a bad game and the general combat can have moments of fun. But as I said at the start, most of the time when I was playing this title, I just kept thinking to myself "I am not enjoying this and would rather be doing something else right now". Take that for what you will.
Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.