Fez Reviews

Fez is ranked in the 98th percentile of games scored on OpenCritic.
Apr 7, 2014

I used to think that the joy of exploration and unbridled sense of discovery was lost to the games of consoles past, but Fez has not only proven me completely wrong, but it has given me hope for the future.

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Apr 1, 2014

Fez isn't as fresh as it was two years ago and is purposefully frustrating by design at times with its pretentious refusal to adhere to a few sensible design decisions. There's a lot of effort required to progress and the game offers little back in return. If it could talk, it would say,"Play me or don't, I'm too cool to care." So you may want to punch it right in its Michael Cera, but the forgiving attitude to failure and the admittedly neat world-rotating to explore every surface to find more cubes may pull you in. Try the demo first though.

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9 / 10.0
Apr 14, 2021

This far into the Switch lifespan the list of outstanding top-notch indie titles that haven’t yet made it to the platform is dwindling...

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Jun 17, 2021

FEZ is the perfect confluence of beautiful visuals, deeply satisfying gameplay, a richly designed world, tightly interconnected systems, an astounding soundtrack, and fantastic pacing. Seldom are games this well composed, and it feels mostly as fresh today as it did the day it came out. This is the definition of a classic; it endures time and shows the mastery of its work as it ages. It will always be one of my favorites, and I can think of no more fitting a place to experience FEZ, be it for the first time or the tenth.

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4 / 5.0
May 1, 2021

Ultimately, I have more positive things than negative to say about FEZ. Sure it can be cumbersome and confusing at times, but it’s still a beautiful and creative game. It’s nice I was finally able to play this one-time exclusive on a Nintendo console. And though I didn’t 100% beat the game, I at least got one of the endings before writing this up. Now armed with my cool shades, I might be able to find the other hidden 32 cubes and maybe learn the true secrets underpinning the world of FEZ. If you enjoy puzzles, platformers, and indies, I’d definitely give this one a shot. Just don’t be ashamed if you need to consult a couple of guides online.

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9 / 10.0
Apr 27, 2021

Fez has a unique and visionary aesthetic, after all it is not trivial to unite the concept of Ueda with a visual style of the 8-bit era and that can be, at the same time, charismatic and profound; as well as mysterious and humorous. Fez's problems are few, probably the most serious of them being the fact that it is not very challenging: it is very easy to inductively solve the puzzles, and the real challenge is to find the hidden anti-cubes, but they are optional.

Review in Portuguese | Read full review

Liked
Apr 25, 2021

Fez to this day still remains quite a unique and original puzzle platformer with a charming graphical style to boot. This is a nice fit if you’re looking for a casual experience away from the dexterity and quick reflexes of other platformers. But if you are someone that likes to 100% you may need a guide to discover all the secrets. The Switch version of Fez offers nothing new to the experience so there’s no reason to double dip if you’ve already had your Fez fill on a previous system. But if this is your first venture into the game or you want to introduce a friend to it, then have at it.

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9 / 10.0
Apr 19, 2021

In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade.

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90 / 100
Apr 15, 2014

Successful visuality, different puzzle structure, interesting story, cross-buy feature is enough to buy for a single platform, Cross-save.

Review in Turkish | Read full review

Unscored
Apr 14, 2014

Everything shines in FEZ with the sort of passion you only see in indie projects, and I am so very happy that it found its release and I was able to take part in it myself.

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