The game may never live down the notoriety of its designer but this is still one of the most entertaining and imaginative indie games of the last decade.
The ability to play across all of your systems, and transfer effortlessly between them, cannot be overstated, and the fact that you only have to pay once for it is an ideal that some companies are sadly still avoiding. Whilst there isn't necessarily much of a traditional challenge to the game, working your way through the different worlds is so enjoyable that you'll barely notice.
Fez is a resounding success, marrying a stunning score, innovative gameplay and a gorgeous art direction into a complete interwoven package. Little Gomez's journey is one of discovery and wonder and should rightfully find its home on PlayStation 4's across the land.
Fez offers a clever gameplay premise and a charming, minimalist presentation, but its overly open-ended nature and confusing navigation system detract from the overall package.
Fez, despite what faults I personally found with it, is by no means a bad game, and is easy enough to cope with given the aid of a strategy guide to go along with it. However, I, along with the entire industry can only imagine what Fez 2 would have been like if it had have been developed as originally planned.
All that for $18.95? You'd have to be a Square not to.
Over the course of two years, Fez has somehow been able to break out of its Xbox Live Arcade confines, re-releasing on PC and now Sony's platforms. As it remains, this is still one of the most charming, charismatic adventures you will have, leaving those who experience it with a smile across their face for the duration of their play.
Fez isn't as fresh as it was two years ago and is purposefully frustrating by design at times with its pretentious refusal to adhere to a few sensible design decisions. There's a lot of effort required to progress and the game offers little back in return. If it could talk, it would say,"Play me or don't, I'm too cool to care." So you may want to punch it right in its Michael Cera, but the forgiving attitude to failure and the admittedly neat world-rotating to explore every surface to find more cubes may pull you in. Try the demo first though.
So what of Fez? Who is it for? The answer to that is everyone. If you haven't played before, then you must pick it up instantly, hell even if you played and completed, it is the sort of game that you will be happy to play through again. If you get it on PSN, you don't even need to settle on a single platform, what we can say is that the PSN release if the definitive version of Fez. Stop what you are doing and buy it now.
I used to think that the joy of exploration and unbridled sense of discovery was lost to the games of consoles past, but Fez has not only proven me completely wrong, but it has given me hope for the future.
Everything shines in FEZ with the sort of passion you only see in indie projects, and I am so very happy that it found its release and I was able to take part in it myself.