Strider Reviews
Double Helix made an admirable attempt at re-inventing Strider for the modern era with a new look and other amenities like online leaderboards. In some ways, it successfully re-captures the action of the older games, but too often it misses the mark when it comes to delivering a solid Metroidvania experience. It's a game torn between two personalities, and it shows. The new Strider is at its best when it's delivering arcade-style action moments, but sadly these come too infrequently and too late for its own good.
Strider makes a great first impression, but really shows its true colors as the short title wears on. Little variety in the environments, a lack of challenge in combat, and a little too much handholding at times, outweigh the flashy presentation of this reboot.
Once again, Double Helix has delivered some quality modern nostalgia; Strider is a great meaty throwback worth the offer price
Strider has a solid foundation. The formula is there, but it needs a lot of tuning. The climbing feature should have been better executed in regards to combat, and climbing gets in the way when the game requires players to hurry. The boss fights lack action, and while the last boss has lots of attacks filling the arena; the fight itself is just tedious. When combined with the aforementioned control issues the last fight becomes annoying. By the end of the game I was left with the impression Strider could have been a lot better. Still, this is an above average title for what Strider does do – provide action and wall climbing.
Clocking in at around six hours with dozens of cyber unlockables hidden away waiting to be found and giant cyber bosses just begging to be cut down, this cyber ninja comes out slicing and dicing in his return to the proverbial cyber stage.
At its blistering best, Strider is a joy to play – its silky smooth controls making it difficult to not feel like the unstoppable agent himself. It's a welcome return to a beloved franchise, but it falls just short of maintaining the momentum that's expected of it, and instead opts to slice its way into a new generation with some less than exhilarating gameplay additions.
Strider is admirably true to the game that Capcom released on arcades in 1989 and will delight those who still hold a candle for the original, with its unaltered core gameplay and polished production values. With these qualities on side, it's easy to overlook the game's shortcomings and deem it worthy of the Strider name.
Whatever minor flaws Strider might have are very well hidden amongst exciting gameplay, great platforming, and epic boss battles.
Fan or not, you needn't worry about getting your money's worth here. Strider strikes a good balance of old school coin-op difficulty and all the modern day trimmings. Double Helix has crafted a reimagining that plays as well as it is steeped in respect for its content material.
Does Strider really do anything new? Not really.
Strider's back for his first adventure in more than a dozen years. As Capcom reboots go, this is one of the best. Double Helix has managed to capture what made the original game so much fun, while fleshing out the story in some very wacky ways. Unfortunately, too much of the game is spent indoors and there's a little too much backtracking, but Strider is a great start to what will hopefully be an ongoing series.
A few minor presentation and traversal issues aside, Strider is a fun throwback with solid controls and style to spare.
The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first.
The remake/reimagining of the arcade classic Strider adds Metroid-like exploration to already excellent ninja action.
Strider wears its influences on its sleeve, but ultimately, this reboot doesn't bring much to the table beyond its stellar presentation.
This is a wonderful callback to the original games that adds new ideas.
Strider is basic fare to snack on between larger courses in the release schedule. Double Helix has easily attained its unambitious goals.
Fighting enemies is so damn satisfying, between the speed at which Strider can swing his sword, constantly swapping cyphers, flipping and dashing through the air, and tossing out his animal-powered abilities. It's such a great remake of a game that I personally have no nostalgia for. Strider is the perfect example of how to take an old formula and perfect it with modern technology. It looks and sounds like a AAA title, but it plays like an old classic with fine-tuned controls. I have very few negative things to say about it, and I don't know why it's seemingly flying under the radar right now.
Enjoyable, authentic, and oh-so-cool... when it doesn't break.