Lost Sea Reviews
Although Lost Sea provides fun, laid-back gameplay alongside a colourful, cel-shaded world, a lack of depth and some restrictive design choices may limit the scope of the game.
Lost Sea isn't necessarily a bad game, but if you're not a fan of roguelikes, steer clear. For fans of roguelikes, Lost Sea doesn't quite nail what makes them so addictive and replayable. If you don't mind a slow, plodding trek over and over again, Lost Sea can provide some hours of mindless enjoyment.
Lost Sea is neither particularly original nor exciting, but it's charming enough in its own way.
Lost Sea isn’t a bad game, but it does little to stand out. It does feel like that the developers could have followed a different path to keep things more interesting, and the lack of transferable skills and unlocks slows the progression to a crawl. Outside of boss fights, there’s little gameplay variation, making Lost Sea a drag when playing in long periods, but OK for shorts bursts here and there.
Lost Sea harbors (see what I did there?) a good idea and bright visuals with flawed execution. Although roguelikes are inherently designed to be somewhat repetitive, each one often has a hook that helps it to be more than just its basic design. Lost Sea never expands on its primary structure to give players much incentive to return and try to make it further. Add in having to manage the life of the crew — which could have been a good hook, given better risk/reward and AI — and Lost Sea seems more chore than challenge; a tightly locked coffer filled with possibilities. But what good is a treasure chest if the seal remains shut, even if it does look really good?
Lost Sea comes painfully close to being a great experience. In theory, it features tense combat, satisfying exploration, and infinite worlds to explore. In practice, however, its combat is fun but shallow, its exploration is extensive but tedious, and its world is beautiful but repetitive. Most intolerable of all, though, is its stymieing lack of a save feature. A pleasant visual style and an interesting premise don't make up for this dull and disappointing gameplay.
Lost Sea is a fun diversion, it’s colorful and beautiful in a cute way and offers some fun moments. It just seems better played in shorter spurts than longer durations and unfortunately the game punishes those that prefer that play-style.
Lost Sea is a game that plays well, but rather than attempting to be a roguelike game, it should have focused on a strictly action/adventure style.
Lost Sea simply doesn't do enough to set it apart from other games within the same genre. While it does some things competently, there are still plenty of flaws that stand in the way of it being anything special.
Lost at Sea fails to tell a decent story about life and everything in between. It looks like a generic game with simplistic gameplay and a lot of downtime.
Review in Italian | Read full review
One of Lost Sea‘s strongest points, the soundtrack is thematic, and keeps you pushing forward through each island in the chain to reach the boss
Lost Sea is a unique title that provides a new, casual experience that holds its own on consoles. Though it is not suitable for long play times, it's a great game to kick back and relax with. The colorful world and unique mechanics leave the player with a sense of satisfaction-- until they die and all of that slips away in an instant.
The game can be fun to play for a few hours here and there but repetitiveness filters through to the presentation, too, with reused music and visuals that become draining after a while.
I’ve enjoyed previous release from eastasiasoft, and I certainly had fun with this colorful release! During my time playing the game for this Lost Sea review I kept coming back to it to do a new run and then another one, learning along the way who the best crew members were, how to defeat large enemies without risking defeat, what skills are more useful early on and which ones I needed to save for right away, and more. If you’re looking for a fun hack and slash game, then you should definitely check this one out!
It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend – just remember that NPC abuse is wrong.
The team clearly worked hard to make Lost Sea the best game it could be, and I’m here to confirm that they achieved their goal. The cel-shaded look is great for this one, and the gameplay mechanics are fun and will keep you coming back for more. I had a ton of fun doing my Lost Sea review and I will continue going back to the game as I aim to add that Platinum trophy to my collection!
Lost Sea had an interesting premise from the get go, with its use of procedurally generated stages and the quest of finding the tablets in order to escape the Bermuda Triangle. However, the randomly generated stages seem there only due to constant necessity to replay levels because of the inability to save the progress. While this may have been aimed at increasing the replay value of the game, after a few hours of play, it still feels like little to no progress had been made. This is a cause for many infuriating moments and seriously detracts from an otherwise clean and simple game with a lot of potential.
Although I enjoyed Lost Sea quite a lot due to its relaxing exploration and rewarding gameplay, its glaring problems get in the way of it being a great game.
This is a polished hack-n-slash with basic premises and enough grind worthy gameplay to earn some attention. Not as memorable as you'd expect from a trip to the Bermuda Triangle, but it's a great way to escape for a weekend.
"Lost Sea is full of great ideas, sadly those ideas get all too quickly lost beneath its largely frustrating permadeath system and lacklustre enemies".