Lost Sea Reviews
The team clearly worked hard to make Lost Sea the best game it could be, and I’m here to confirm that they achieved their goal. The cel-shaded look is great for this one, and the gameplay mechanics are fun and will keep you coming back for more. I had a ton of fun doing my Lost Sea review and I will continue going back to the game as I aim to add that Platinum trophy to my collection!
I’ve enjoyed previous release from eastasiasoft, and I certainly had fun with this colorful release! During my time playing the game for this Lost Sea review I kept coming back to it to do a new run and then another one, learning along the way who the best crew members were, how to defeat large enemies without risking defeat, what skills are more useful early on and which ones I needed to save for right away, and more. If you’re looking for a fun hack and slash game, then you should definitely check this one out!
All in all, this game is very enjoyable to play and I would highly recommend it. It’s very easy to both just pick it up and play for a few minutes or sit in and binge on. I personally think this game would be appropriate for all ages as I fully believe that a younger person could pick this game up and run with it. The game isn’t complicated and is very easy to just run around and explore as you attack anything that moves and pick up anything shiny!
Lost Sea does provide endless replay value and always offers somewhere new to explore so great potential for extended gameplay.
Lost Sea is a unique title that provides a new, casual experience that holds its own on consoles. Though it is not suitable for long play times, it's a great game to kick back and relax with. The colorful world and unique mechanics leave the player with a sense of satisfaction-- until they die and all of that slips away in an instant.
This is a polished hack-n-slash with basic premises and enough grind worthy gameplay to earn some attention. Not as memorable as you'd expect from a trip to the Bermuda Triangle, but it's a great way to escape for a weekend.
Although I enjoyed Lost Sea quite a lot due to its relaxing exploration and rewarding gameplay, its glaring problems get in the way of it being a great game.
One of Lost Sea‘s strongest points, the soundtrack is thematic, and keeps you pushing forward through each island in the chain to reach the boss
The game can be fun to play for a few hours here and there but repetitiveness filters through to the presentation, too, with reused music and visuals that become draining after a while.
Overall Lost Sea is a great Roguelike that sticks to that concept very well without introducing loads of other features that bury the point. The search for the tablets can be an exhilarating or terrifying one depending upon which island you fortunately or unfortunately landed upon as the danger of death is always near very real with only ever having your weapon as a constant companion.
Lack of variety and a poorly designed progression system hurt the game, but it's a fun, family friendly activity for younger gamers to spend a few hours on.
Random generated areas and spawns switch things up constantly
Lost Sea is a fun diversion, it’s colorful and beautiful in a cute way and offers some fun moments. It just seems better played in shorter spurts than longer durations and unfortunately the game punishes those that prefer that play-style.
It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend – just remember that NPC abuse is wrong.
Lost Sea is a game that plays well, but rather than attempting to be a roguelike game, it should have focused on a strictly action/adventure style.
Although Lost Sea provides fun, laid-back gameplay alongside a colourful, cel-shaded world, a lack of depth and some restrictive design choices may limit the scope of the game.
Lost at Sea fails to tell a decent story about life and everything in between. It looks like a generic game with simplistic gameplay and a lot of downtime.
Review in Italian | Read full review
Lost Sea is neither particularly original nor exciting, but it's charming enough in its own way.
Lost Sea harbors (see what I did there?) a good idea and bright visuals with flawed execution. Although roguelikes are inherently designed to be somewhat repetitive, each one often has a hook that helps it to be more than just its basic design. Lost Sea never expands on its primary structure to give players much incentive to return and try to make it further. Add in having to manage the life of the crew — which could have been a good hook, given better risk/reward and AI — and Lost Sea seems more chore than challenge; a tightly locked coffer filled with possibilities. But what good is a treasure chest if the seal remains shut, even if it does look really good?
Lost Sea isn’t a bad game, but it does little to stand out. It does feel like that the developers could have followed a different path to keep things more interesting, and the lack of transferable skills and unlocks slows the progression to a crawl. Outside of boss fights, there’s little gameplay variation, making Lost Sea a drag when playing in long periods, but OK for shorts bursts here and there.