The potions can help you or seriously hurt you, but I choose to drink them all…every time; that game of Russian Roulette is too fun to pass up
Its main issues surround a lack of depth and some repetitive design, but while also a little irritating in places, the gameplay is solid and engaging. The aesthetic, sound design and premise are top notch, and I think if you’re interested in a simple dungeon crawler, then Brut@l can provide a great time for you.
The overall structure of Brut@l is well designed, and procedural generation of the dungeons is good enough to present sufficiently varied floors. Unfortunately a the combat system is soporific and too simplified to entertain.
Review in Italian | Read full review
Brut@l has a striking aesthetic that tries to brush up on the ASCII dungeon roguelikes of old and modernize the formula some in the process. In the end, Stormcloud Games gets more right than wrong, though a few frustrating quirks turn the title into a niche title that will not appeal to everyone.
Brut@l is entertaining, but it is not a great game. This Stormcloud Games proyect has been too ambitious and due to that it has not succeeded in any concrete aspect.
Review in Spanish | Read full review
Brut@l is a decent action game, only for fans of the genre.
Review in Italian | Read full review
Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.
In case it hasn't become clear, Brut@l is a simple experience. That simplicity isn't necessarily bad, as it allows the game to be very focused on the intended experience. I enjoy the game, and for others your enjoyment of the game will hinge entirely on how much you enjoy the core gameplay: kill/break stuff to get materials for more and better stuff, try to conserve resources, repeat until boss or death. The simplistic combat leaves a little to be desired, but it's an entertaining and mostly gratifying way to unplug and spend a few hours causing a little mayhem.
Though not without faults and a little too easy, Brut@l is still a fairly amusing game. It's fun exploring the dungeon while crushing its many denizens. The gear system is clever and works quite well. Anyone seeking a greater challenge should probably refrain from exploiting the special attacks and vampire curse potions. This rogue-like arguably won't go down as the classic that it's inspired by, but it isn't a bad way to pass the time.
The visual look of the game is novel and fun, but underneath it is a shallow and only intermittently enjoyable dungeon crawler.
I can’t recommend this to all but the most diehard of genre fans. Even then, the art style may be lost on people who aren’t old enough to remember MS-DOS or a ZX Spectrum. That seems to be the most unique feature of the game.
Brut@l is a clever homage to old-school ASCII dungeon crawler games, but its stiff difficulty, cheap deaths, and repetitive gameplay limit its appeal.
Brut@l has visual style to spare, but like a dull book with a beautiful cover, the actual game itself is nothing more than a standard dungeon crawler with divisive rougelike elements.
Brut@l is a simplistic game and offers nothing new in a really crowded genre.
Now, this is a game that I can totally get behind. Brut@l is a bad ass, top down, roguelike, dungeon crawling experience all designed in ASCII. For those of you who don’t know what ASCII is, I’ll drop some knowledge on you courtesy of Google. ASCII - (American Standard Code for Information Interchange) is the most common format for text files in computers and on the Internet. In an ASCII file, each alphabetic, numeric, or special character is represented with a 7-bit binary number (a string of seven 0s or 1s). 128 possible characters are defined.