Top Critic Average
Valley is a game that packs a solid story and a good amount of gameplay length.
Valley is a game of strong fundamentals that is mired by the execution of its grander ideas. Though it never comes together into a cohesive whole, it sometimes rises above the sum of its parts. I enjoyed playing it despite its issues, and I believe that Blue Isle Studios has a wonderful game in their future.
Valley ticks all the boxes - gorgeous visuals, soothing sounds and tight controls. A solid narrative is just the icing on the cake. Despite being low on the difficulty scale, Valley adds enough original features to make it a worthwhile addition to the collection of any budding archaeologists out there!
A smart, smooth, satisfying shooter – This is one Valley you need to explore.
Considering Blue Isle Studios previous game was Slender: The Arrival, this isn't what I was expecting from this game
The story from start to finish holds up very well and keeps you interested. The mixture of nature and a darker 60s era industrialism creates a very unusual theme. The level design could have been better, but the time you spend running around in the L.E.A.F suit is so much fun that getting lost is not so bad. The moral aspects of the game stand out very strong and will keep this game in your mind long after you have completed it.
Valley is never going to be on anyone’s “Game of the Year” list, but it does have loads of potential. With a little more time in the oven and perhaps a bigger budget this could have been something special. Instead we are faced with a linear game that feels the need to offer value without committing to delivery.
Valley’s run and jump gameplay is a huge amount of fun when you’re going fast, but the moment it slows you down the gameplay becomes annoying and bland.
The visual stimulation is stunning, especially in the earlier portions of the game. Coupled with the enhanced movement abilities the L.E.A.F. suit affords, Valley is not altogether unenjoyable. The game had the potential to be quite impactful, making its failure to do so all the more disappointing. There are many good elements, but they’re too shallow and loosely tied together. The game fails to relate to anything the player could care about, leaving it immemorable beyond some impressive visuals and high-intensity maneuvering – hardly justifying its $20 sticker price.