In moments of immense speed, Valley’s basic first-person platforming creates some excitement. But those are just moments, and they’re spaced too far apart with empty environments and forgettable combat between them. There are some interesting ideas scattered throughout the world but they’re very hard to care about, since there’s nobody around to be influenced by your actions. A seemingly pointless resource management system presents some interesting aesthetics, but overall, Valley very rarely presents the challenge or consequence it really needs to be addictive.
A strange, yet satisfying experience with roots in first-person storytelling, but it wants to be a superhero game at heart
Valley is an exciting experience in motion, but its momentum is cut short by the all too brief adventure.
For those who can’t get enough of weird first-person treats, this will be a smorgasbord. For everyone else, it’s the perfect game to throw on for an evening’s worth of entertainment. Just don’t expect to retain much of it past your brief fling.
A very basic and reductive way to describe Valley would be to say it’s a virtual jungle gym riddled with various toys and obstacles that are complemented well by the LEAF suit.
Valley is a surprisingly smart and fun adventure game with fluid movement and intuitive controls, although it doesn’t last long.
Despite a few missteps, Valley is an overall rush of an experience. Taking cues from BioShock with some Fern Gully on the side, there are few games that can claim to put players into the metal legs of an interdimensional necromantic freerunner, and be bloody infatuating while it does so.
I cautiously recommend checking Valley out regardless, because, dreary exposition, excessive darkness and a cruel and unusual checkpointing system aside, it does what it does with polish and expertise.
The first few minutes of Valley show a lot of potential, but it quickly falls short, and gives way to repetition, a bad narrative, and some downright disappointing game design. Lasting only 3-4 hours, $20 is a steep price for an experience that leaves you bored and frustrated as often as it proves to be an enjoyable experience.
Valley is an enjoyable experience that tells a comfortable narrative through brilliant music, exemplary writing, and a creative setting.
Valley is a mish mash of other games before it, but still retains a unique feeling all to itself and my time with it was pleasantly surprising with it.
Vibration from the controller and the sheer speed and sense of losing control feels great and makes you believe you are in a powerful suit.
Valley's heart is most definitely in the right place, and for the most part it succeeds in the execution of its gameplay mechanics. Unfortunately, the game's technical faults can't be ignored. The sloppy framerate in particular damages the experience far too much, and has held back what would otherwise be a great game.
In a games market often trying to operate as either an endless buffet or a sticky-sweet dessert parlour, Valley is a satisfying meal that doesn't outstay its welcome.
I greatly enjoyed my time in the Valley, and I can’t wait to dive back in to find all the hidden areas I missed. I’m certain most people, if not all, will enjoy their time in the Valley, too.
Sonic the Hedgehog and Bioshock had a lovechild and named it Valley, a sleeper hit that deserves your attention.
Valley’s answer to one of its main mysteries doesn’t quite satiate the curiosity it taunts, though it wisely leaves others unsolved. The questions it does pose it can’t answer, because no one can. That’s the siren Valley will use to carry you by the song of its story – though it is somewhat betrayed by its lack of mechanical prowess. I'm not normally one to be bothered by technical issues – I'm more concerned with messages and ideas, hence I can forgive a few breakdowns on the way so long as we get somewhere. Whether it’s a trip worth taking will depend on your tolerance for bumpy rides and the many spell-breaking hiccups curtailing the credulity of your experience.
Valley plays host to movement mechanics that feel awesome to use and a story that eventually becomes worthwhile.
The game features a full trophy count with a Platinum. As long as you explore everywhere to find all collectibles and make sure that you finish the game without ever letting the valley die, you should get your Platinum trophy at the end of the road. Overall, you’re looking at around 6-8 hours to get all trophies in the game, unless you mess up and don’t get all collectibles. In that case, you might spend an additional handful of hours doing cleanup since, unfortunately, you won’t know which collectibles you’re missing until you find them.