Mainlining could have been a good, comedic antidote to Orwell’s overt political warnings. As it turns out, it’s got as many flaws as an outdated Windows operating system.
Mainlining kills two birds with one stone, fulfilling a childhood fantasy and just plain being a great game at the same time. If you're looking for a unique sort of puzzle/mystery game, definitely give this a try; it's obvious that Sam Read and Rebelephant have worked hard on this, and the result is a truly enjoyable game that's fun for fans of many game genres. Well worth the money.
A wry hacking adventure, marred by a few unfortunate design choices.
Though not the first of its kind and by no means the most original tale spun from out this current trend of liberty-vouching discussion, Mainlining is a smart and cleverly put-together point-and-click piece that is layered enough with its puzzles but prominently more effective in its use of real World culture in providing that added sense of personally historic immersion.
I think these questions are invaluable to ask yourself after you finish the game because there isn’t a correct answer. These are the same questions hackers in the real world deal with daily, how far is too far to do something for the greater good? Mainlining may not be the most unique game play experience you will play all year but it certainly brings up questions and ideas that you will be playing out in your head long after the last suspect is caught.
For all its linearity, Mainlining does a fantastic job of making you feel like a detective. It’s as much a puzzle game as it is a point-and-click, and the continous light-hearted humour keeps the experience from feeling too drab.
Mainlining is a playful point and click hacking game for casual playing, prepare to be frustrated having to type the same command over and over again.
The interesting theme suffers from the boring and oversimplified presentation. Not even the retro charm makes up for that.
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