Loot Rascals is bizarre – and not only because the experimental attitude that Hollow Ponds takes in gameplay design. Loot Rascals will take you to a strange but enjoyable place, especially if you consider yourself a “fan of video games” – even if it is only for 15 minutes at a time.
Luckily, Loot Rascals is so charming that the permadeath is much less of a frustration than it is in most roguelikes. The world is bright and colorful, and there’s always a collection of new, laughably weird monsters to battle. Many of the cards you pick up are humorous too like a salt sock that prevents you from slipping on ice or an inflatable pool toy for a weapon. The game is like a cartoon version of Red Dwarf by way of Adult Swim.
Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
As frustrating as it is fun, Loot Rascals is both hilariously charming and crushingly difficult.
Loot Rascals, like other roguelikes, might not be for everyone, but it is the game's charm and engaging approach to stat loadout and item management (as dull as that sounds) that make it enjoyable and helps turn what otherwise might have been frustration into a learning experience. Ultimately you might not get very far, but you won’t regret the time spent trying.
Loot Rascals is a quirky turn based card strategy game that incorporates rogue-like elements. The off the wall presentation hides a surprisingly deep system to manage, but luck often hampers the best laid plans meaning progression feels limited at times.
When taking just a look at Loot Rascals, it may come across as familiar to some and simply intriguing to others. Some will recognize the art style from Adventure Time while others, like me, will appreciate the combination of colors as they explore the randomness of the hexagonal moon that they find themselves on. Why is your character on some random moon? Because it apparently got in the way of a new resort / camp that a robot was sent to go set up. This results in your goal to get the "Liquid Anything" that it was transporting back to finish construction.
A great title for the genre and definitely worth the investment.
While the gameplay is solid and the visuals interesting, it’s not engrossing enough to overcome the continuous repetitious need to start from scratch.
Loot Rascals is a roguelike, as they say, easy to learn but hard to master (despite having only five levels). Trying to escape the "doomed" planet can be really fun, expecially at the beginning. The multiplayer is curious but rather limited, the daily runs offer a moderate challenge, and at the end this is a game you'll probably enjoy once in a while.
Review in Italian | Read full review