Everything Reviews
As much as I wanted to enjoy Everything, it's an empty experience trying to be deeper than it really is.
Vast ambitions and poor overall quality. Form over substance, which may be appreciated for the magnitude of the virtual world and nothing else.
Review in Polish | Read full review
Effective (probably) if not completely unorthodox, and it only works as intended, whatever that intention is, a few times.
David O’Reilly’s Everything is quite the experience and journey to undertake. It’s simple, yet deep. It asks you to think about ‘just being’, but encourages you to explore the thoughts and emotions of other beings in the game. It’s a lightly addictive game that will have you staring at your television for hours and leave you wanting to keep the experience alive for no particular reason other than to keep going, which could be a metaphor for any living creature struggling to know the how and why they exist.
Everything is a philosophy lecture turned into a game, and if you're looking for some new insight on life and a sandbox to play in while you listen, it'll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
A solid game, but not for everyone, Everything is all about exploration, curiosity, and looking to what's around the next corner. If you're not worried about scores, the big boss fight, and want a game that you can chill out with while you listen to great music, then Everything is for you.
Wilfully weird and captivating
Everything asks you to contemplate your place in the universe by inhabiting the point-of-view of hundreds of other creatures, plants, and objects.
Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
Review in Italian | Read full review
Everything more than lives up to its name, though its thinly crafted gameplay raises the question if it's even a "game." This one is for niche fans only.
Everything is, at once, utterly bizarre, brilliantly hilarious and incredibly profound.
Reaction to Everything is going to be absolutely all over the map, because, well... it's everything! It's a toss up whether any given gamer is going to love or hate it.
Everything is a half baked game but you can still play it and enjoy doing it. The game keeps you entertained for a while so you can give it a try. Everything is a good simulator and a bad game.
Review in Persian | Read full review
As a whole, “Everything” is marvelous. You’ll find yourself entranced, however briefly, in the game’s faux-universe. For such minimalistic gameplay, it’s actually quite mesmerising. I played it for much longer than I anticipated before starting it up for the first time, and looked forward to it later; for that, it gets big points from me. But I am legitimately saddened by the shortcomings of autoplay, and hope it sees an update. I also can’t ignore the myriad crashes I encountered.
You're either going to love or hate Everything. It's that type of game as it offers an experience that is pretty out there which is not going to be everyone's cup of tea. Do I recommend the game? Certainly! It is a voyage that has to be experienced. I'm sure that even if you don't end up liking the game, it will still leave its mark on you – you won't be forgetting about this game anytime soon!
The best way to describe Everything is that it's a game that lets you play as everything. I don't mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it's a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
Everything is different from anything you've ever tried in your life. For this reason, it can split the community and open a debate about the meaning of the videogames, the philosophy behind them, and what can/should be told in a game. The new creation from game designer David OReilly is not suitable for everyone: only if you are willing to get involved, you will really have a chance to enjoy the concept behind it.
Review in Italian | Read full review
Despite its almost complete lack of traditional gameplay concepts, Everything still manages to offer enough of a hook that it should avoid the more pedantic corners of the gaming community concerned about what is truly a game.
Everything will no doubt be included in the "Is it or is it not a game?" debate, but it is an interesting space to explore. It's exactly as odd as it sounds, and many may walk away from it begrudgingly. If you stick it out, though, you may find something here that really scratches an itch you never knew you had. The problem is: how long can it be scratched before the itch goes away?
Alan Watts' philosophy lectures are intriguing, but it's not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.