Has Been Heroes Reviews
Has-Been Heroes is as tough as nails and built for people that like to lose over and over again. The combat offers an interesting twist on a familiar mechanic, but never really evolves beyond that initial learning process. Some of the whimsy present in the Trine series has been carried over here, but not enough to balance out the punishing difficulty.
Despite having a lot of Items and unique heroes, Has Been Heroes lacks exciting gameplay. The levels become very repetitive very soon and winning some of the battles solely depends on luck. Although strategy plays an important role in the game, but if the game doesn't give you good items, reaching the final boss is virtually impossible.
Review in Persian | Read full review
A tedious trawl through the worst aspects of roguelikes, turn-based strategy, and bad interface design. Only somehow less fun than that sounds.
Has-Been Heroes includes good ideas but is let down by an insanely high difficulty level and a lack of reward. You'll enjoy it in bite sized chunks via handheld mode to begin with, but you'll quickly grow tired of feeling like you're making no progress.
The game being hard isn’t what brings it down. We all love a good challenge. It’s the fact that so many factors go into the actual gameplay, and it simply isn’t worth the effort. It’s stressful for no reason, and it’s unfortunate because of how much I enjoy different “out there” ideas.
This roguelike’s cool combat system is held back by a terrible structure.
Has-Been Heroes is a game that is full of great ideas but gets dragged down by poor execution. The way it combines RPG and roguelike elements with basic tower defense gameplay has so much potential that it unfortunately can't live up to in the face of imbalanced difficulty curves and unwieldy controls. It feels much more like a proof of concept that, with time and updates, could some day lead to a great adventure.
During the times Has-Been Heroes clicks you’ll find yourself having fun with it. If you can stick with it through at least one complete run then the game does open a bit and begin to add some much needed variety. Unfortunately the game also has too many hindrances in its gameplay that will put many gamers off getting that far.
Has-Been Heroes is a funny and charming title that blends the age-old tale of heroes embarking on an adventure with the humour of them escorting the princesses to school.
The roguelike genre is a game genre I've never bothered to explore. There was just never a game that caught my eye. Admittedly, Has-Been Heroes was no exception. The trailers didn't stir much interest in me and my initial demo of the game turned me off even more because of a control scheme I felt was confusing at the time. Now, with over 10 hours of gameplay under my belt I have to admit that Has-Been Heroes has become one of my most recommended titles for the Switch.
Has-Been Heroes is an initially appealing title that quickly becomes bogged down by a lack of good instructions, too much luck-based randomness, and permadeath that never quits.
It became very clear to me early on that it wasn't that Has Been Heroes was bad. I was just really bad at it. For the same reasons I shy away from bullethell games, I was really really bad at this one. So take everything I am saying from the perspective of someone who appreciates the game, but who struggled and screamed at it several times.
Has Been Heroes is an ultimately frustrating game. There’s the core of a great idea here with the lane-based strategic combat. Unfortunately developers Frozenbyte have piled on too many complicated systems for it to ever feel fun.
Hard and unforgiving, Has Been Heroes has the potential to create the videogame equivalent of Jack Torrance in anyone who plays it.
Without narrative hooks, valuable prizes and more diverse in-game situations, Has been heroes overstays its welcome after just a couple of hours, also let down by horrible difficulty spikes and an unfairly procedurally generated maps. Try it again, Frozenbyte.
Review in Italian | Read full review
Has-Been Heroes, best enjoyed in short bursts, is a clever take on roguelikes and a strong argument for the Switch's easy portability.
An addictive and entertaining roguelite, Has-Been Heroes has some novel ideas that makes it an absolute blast for when you have 30 minutes to kill for another run.
Frozenbyte has released let not his best game, but one of those games that despite all the nuances, want to come back, the game is complicated and not encouraging to beginners, Yes, at first it can seem daunting, but going a little further the understanding of how much energy has been put in unlockable content, the game is more than enough.
Review in Russian | Read full review
Has-Been Heroes is a solid tower defense experience that borrows attributes from Plants vs Zombies, while putting its own twist on the formula. Plenty of repetition and frustration - exacerbated by too many randomized elements - but the addictive and enduring gameplay shines through on occasion.