Mages of Mystralia
Top Critic Average
Mages Of Mystralia incorporates ideas from many great games in package that true to its name can be called 'Magical'.
Review in Greek | Read full review
Mages of Mystralia is a bright, colorful, and engrossing take on adventure gaming with only a few stumbles.
Most of the time, unfortunately, it's satisfied with being safe, familiar, and unambitious.
Mages of Mystralia is a surprising game. At first it seems like a simple adventure game, but it shortly builds on concepts know from Magicka. It grows on you and provides hours upon hours of gameplay, spatial puzzles and magical adventure.
Review in Polish | Read full review
Mages of Mystralia is a charming game that tells a simple tale. Despite the length of the tale being somewhat short, the adventure in this beautiful world is well made with a nice art direction and a beautiful score that will carry you through a very pleasurable experience. Definitely give Mages of Mystralia a visit.
Most of the time Mages of Mystralia feels like your standard adventure RPG, most of the stuff is well-trodden ground and not very unique. It really does set itself apart though with its spell augmentation system and environmental puzzles. These two systems alone are worth playing it for.
Fans of the classic dungeon crawler games or just fans of The Legend of Zelda, owe it to themselves to play Mages of Mystralia. It’s fun, short, and it’s made of the stuff that made us love fantasy adventure games to begin with.
At its core, Mages of Mystralia is fun and appealing. If you can get past the lack of instructions and the poor pacing, it’s a fun little journey into a well-built world.
Mages of Mystralia is basically Zelda with wands, and that’s not a bad thing. Probably the worst thing about that fact is that it isn’t what I would consider an RPG, but the game was not marketed as one either. However, when I saw spellmaking my mind immediately went to Elder Scrolls: Oblivion and I simply hoped that Mystralia would end up having more elements of the RPG genre than the occasional weapon and resource upgrades. Regardless, I laid in the bed I made and found Mages of Mystralia to be a good action adventure game. The occasional dips in performance, shadow-based glitches, and lack of side quest tracking are minor annoyances, sure, but are annoyances nonetheless. And despite the story being well fleshed out, I found the combat and puzzle solving to be the more interesting parts of the game. Most importantly though, Mages of Mystralia makes you feel like an actual mage with its spell creation system, and who doesn’t want to be a freaking wizard from time to time?
The fact remains, despite drawbacks, Mages of Mystralia is a promising start to Borealys' life as a game studio. There's abundant charm, tight controls, and enough ingenuity to make me confident that Mages' real story is only just beginning. Bring on a Switch version, and bring on a sequel!