Tengami is clearly a game that is meant to be a relaxing and enjoyable time. The main character walks slowly. The music is extremely smooth and calming. And there's only one puzzle that will likely wrack anyone's brain. It's also a bit short, taking about two hours to complete, and it's worth noting that the Wii U version is $5 more than the iOS version, with the only addition seemingly the Miiverse stamps scattered around. Tengami is a decent way to spend an afternoon, but it left me wanting more than what was there.
Most of the game is about painfully slowly walking your paper person to the next glowing spot on the ground, and pulling at the big glowing circle that appears, then painfully slowly walking back again.
Tengami brings forth the ever-more present question of where does art end and the game begin, or vice-versa. A stunning looking graphical environment and an involving soundtrack do not make up for a slow and dull pace, a very limited gameplay and the lack of experience for the player.
Review in Portuguese | Read full review
In closing if you're looking for a fun and exciting game then look elsewhere, Tengami is for those looking for a deeper spiritual experience. The title is an artistic masterpiece to experience but offers very little gameplay.
My dissatisfaction and yearning for more is only testament to its potential for greatness. The visuals are stunning and the soundtrack and ambience is completely and utterly mesmerising. This game is really good and I just wanted more: more puzzles, more of the world and more of that amazing music. It's such a shame really, that this game's biggest drawback is that it's so good.
Price aside, this is definitely a game you should experience in some form or another, even if the only way for you to play it is on Nintendo's home system.
Tengami's visuals and soundtrack are really well done, but overall it was lacking in substance. I would have liked to see more perplexing puzzles and a developed narrative. That being said, I still enjoyed the ethereal atmosphere and spent most of my time admiring the world around me. Thanks to the short playtime, I didn't end up as frustrated as I could have been. You may want to try out Tengami purely for the art and music, which is what it's really all about.
I feel also that Tengami is a game that would be better played on a tablet, to give you a sense of actually turning the pages, of discovering what's inside this magical book. At certain times, if you go exploring, you can find the edge of the book.
Those looking for a unique game that results in a calm and relaxing experience need look no further.
Tengami offers a great visual experience that is truly worth experiencing. Its graphical style and how it entwines into the gameplay elements is truly and unquestionably of high artistic value and something that has to be experienced to be understood. Nyamyam's Tengami creates a very meditative atmosphere, in a beautiful way, that is truly a wonder to experience. While it is short and some puzzles towards the end might be a little annoying, overall it is a very fun and fluid experience well worth attention if looking for a beautiful puzzle title.
Tengami is a game that you need to experience. The lush environments, interesting gameplay and the clever uses of the pop-up book world deserve recognition. It is a short game, no doubt about that, but that grin on my face never faded for a moment. I could wish for the main character to walk faster, but I would miss the world that Nyamyam has built. I am happy that I didn't miss it and really hoping that many will feel the same.
Overall, Tengami is unashamedly the game it wants to be and there is little compromise to players that might not get it. For those looking for something different this could be the perfect game. It merges the concepts of art and video games and has created something unique. Yes it's short, but the fact we wanted more speaks volumes of the experience we had with it. There are things here that will make you smile and show you small moments of magic and for us that's more than enough.
Tengami is an arthouse game. It's the kind of experience that, like Gone Home, people will dismiss for lacking action or having a narrative that doesn't treat its players like idiots, but it's also the kind of game that shows that the games industry is growing up and pushing the limits of what can be achieved given the freedom and resources to be properly creative.