Top Critic Average
Hello Neighbor is an interesting release that is a bit too vague for its own good. It relies on some wonky physics for several of its puzzles, some of which are a bit “out there” about their solutions. It's a game that you're either going to love or hate as you try to complete its 8 to 10 hours long campaign.
The use of advanced AI is what really makes this game stand out to me. In most cases, it seems this game would have been created and the AI would have been rather dumb. Making beating the levels all that much easier and causing the game to have little to zero replay ability and allow the person to beat the game in a short amount of time. That to me is the defining characteristic of this game. If you enjoy challenging yourself, and with the AI it quite literally could end up you actually challenging yourself, then this game is for you. There isn't the shooting or the great deep narrative just you and the neighbor trying to outwit one another. This game will definitely be one that I continue to play and to replay once beaten to see how fast I can get at each level and how long it takes before the AI really catches on to me.
Hello Neighbor is a rather interesting puzzle game with stealth and ‘horror’ mechanics present. This is another game where I’m on the fence when it comes to recommending it. It looks okay but still feels like an Early Access title with its controls and overall presentation. However, I did get enjoyment out of figuring out what I needed to do and pissing off the neighbour by throwing things at his face over, and over again. I think the game may be a bit mild for hardcore fans of the survival horror genre, but also a bit too reliant on stealth and running away for the casual gamer.
A game of such insane, inane and asinine design, it's a wonder the game didn't blow raspberries when I started it up.
With a shallow plot, frustrating gameplay, and serious technical problems, Hello Neighbor fails miserably to turn its creative concept into something fun and memorable. Everything seems to conspire against the player's progress throughout the game and surely a good portion of those who try to venture here may end up losing interest at the beginning of the experience.
Review in Portuguese | Read full review
While it does take a fair amount of patience, Hello Neighbor has all the tension and atmosphere you want from a game primarily geared towards stealth.
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.
Please won't you be my neighbor? I'll pass.
All in all, Hello Neighbor is a massive disappointment and not a very good game in the slightest. While the game's nail-biting AI can make for some interesting moments every now and then, it doesn't make up for how hard the game is, how buggy it can be, and how bad the art style looks. At $29.99, there's absolutely no chance I can recommend it to anyone, unless of course, you like games that tell you nothing about what to do.
Other than the portability – which, without tilt aiming, feels like an opportunity wasted – there's no compelling reason to pick the Switch port of Hello Neighbor over any others. Worse still is the feeling you've already seen all the best bits, just like an all-too-revealing movie trailer, but that's an issue with Hello Neighbor on all platforms.