Hello Neighbor Reviews
A game of such insane, inane and asinine design, it's a wonder the game didn't blow raspberries when I started it up.
Dynamic Pixels seems to have begun with a simple, brilliant concept, but struggled to make a cohesive game out of it. The AI neighbour and skewed environment are both wonderfully executed pieces of game design, but every other aspect of the project is flawed, making for a fundamentally unenjoyable experience. In some languages, "hello" also means "goodbye", and the latter is more apt here; no matter what horrors lay within the basement, they are not worth persevering through the horror of playing this game.
Hello Neighbor is incompetent and barely playable as a horror, stealth, or adventure game, in addition to being incoherent as a narrative.
As much as I looked forward to this title, I haven’t been this disappointed with a game in a very long time.
Frustrating in almost everything it tries to do, Hello Neighbor's interesting concept is completely wasted by its execution.
Now that the game is out, I honestly have to say that I am a little bit underwhelmed. The concepts in the early access beta was not expanded upon. While it was refined to some extent, the game is still without its bugs and problems. The game showed so much promise but it released in practically the same state. Nothing significant was added, just more of the same. I probably would have had a different opinion if I jumped into this game after it was released but since I saw it grow, the new release holds very little for me.
A buggy, uninjoyable mess of a game, trying and failing to emulate better titles
An interesting premise, a striking visual style, and a mysterious game world that's bound to keep the gaming community pondering on what's going on in here, Hello Neighbor had the potential to be an iconic classic. Instead, the final release is nothing more than an overpriced, clunky, and incomplete mess of an experience. It's a shame, really.
Frequently more frustrating than frightening, Hello Neighbor is a disaster from top to bottom. There's a nugget of a good idea here, but between the irrational puzzle design and inconsistent AI, the finished product isn't up to snuff.
Hello Neighbor is a stealth game for youtubers. It’s really annoying and obviously unfinished and as such makes a great theme for a funny video. During gameplay I had three distinct feelings: boredom, discomfort and frustration. And sometimes anger when some flaws looked intentional. Avoid!
Review in Polish | Read full review
When simple tasks like reliably picking up and using or placing items are clunky, it's a good sign that the skeletons in the closet aren't worth discovering.
Hello Neighbor seems inviting at the outset, but its clumsy, obtuse approach to stealth will have you searching for the exit.
Ultimately, the game is a mish-mash of concepts and half-cooked ideas that are never fully developed, wrapped up in a cutesy aesthetic that is at odds with its (at times) dark and disturbing themes. This is one to avoid.
Hello Neighbor has some good ideas, a dark story which should have been developed further and a number of issues that make it a horrible time the further you progress.
On the surface Hello Neighbor seems promising, but beneath that veneer is a game that doesn't work half the time – and is dull when it does
Frustrating, buggy and overly dependent on trial-and-error, this is a missed opportunity.
Where the problems begin is that within the confines of the game itself there’s pretty well no direction, hints, or clues to what it is you’ll need to do...
Before I bought the game, I watched the trailer. The developers really took care with the trailer, the truth is that not all that glitters is gold. I was very interested in the game, so I bought it. In the end, it was rather disappointing for me and I would have a hard time looking for positives. Eventually, however, one was found. One of them is graphic processing. This graphic is probably not for everyone, but I love the processing, which is reminiscent of animated films for children. Furthermore, I have to admit that at the moment when our nice neighbor was locking that cellar, I absolutely needed to find out what the lecher was hiding in that cellar. But I'm not sure that this particular plot would keep all the players playing.
Review in Czech | Read full review
Other than the portability – which, without tilt aiming, feels like an opportunity wasted – there's no compelling reason to pick the Switch port of Hello Neighbor over any others. Worse still is the feeling you've already seen all the best bits, just like an all-too-revealing movie trailer, but that's an issue with Hello Neighbor on all platforms.
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.