Seven: The Days Long Gone Reviews
A lot of great ideas, buried under a mountain of problems. We are waiting for patches.
Review in Russian | Read full review
IMGN.PRO have came up with a really interesting title with a nice open world, diverse missions and engaging story. On the other hand, the game is in an abysmal technical state and if you don't have the nerves of steel, you certainly won't enjoy the game.
Review in Slovak | Read full review
This is not Diablo, but rather something new, thoughtful and challenging. Its a linear game with no branching storylines or overarching decisions. I still found myself engaging with the story and environment, wanting to finish it to experience the overall narrative.
A collection of interesting systems that never quite comes together.
Some jobs are just too crazy to attempt but what kind of thief would you be though if you didn't jump on the chance for even more notoriety? Teriel is one of these thieves and while the job itself was pulled off without a hitch, something didn't quite go according to plan. Now stuck with a spirit being inside of his mechanical retina he's got a whole new set of problems to deal with.
SEVEN: The Days Long Gone is a great title hampered by some poor design decisions. However, its greatness still shines through, and if you’re willing to be a little patient, it offers a really solid isometric adventure that’ll offer you a ton of different ways to carry out goals.
Seven: The Days Long Gone is a top-down action game that deserves to be looked at simply because of its ambition. There's a lot to do, especially for an indie game. If you can get by the messy menus and the learning curve, it's worth the money.
Much like its protagonist, Seven: The Days Long gone is pretty is a bit overambitious and sometimes annoying. Even so, it’s a journey worth taking for its nice vistas, interesting transversal mechanics and reactive world.
Review in Portuguese | Read full review
With a little more time and polish, Seven: The Days Long Gone could be a great game. As it stands, the experience is hugely frustrating with its difficulty spikes and bugs, denying the great potential that a stealth RPG could be.
It’s a real RPG experience that the hardcore gamers out there will enjoy more than anything.
The prison island of Peh is a living and breathing place, and the quests are deep and varied that you get lost in them, whether it be exploring or having a conversation. The game does a lot of different things, and does them really well in a cohesive and coherent manner that I can’t help but applaud. There are only a few issues I had with the game in terms of camera, inventory management, and its combat, but everything else is so well done and entertaining, it’s easy to forgive it. Seven: The Days Long Gone can be relentless, yes, but that’s what the plentiful saves and quicksaves you can make are for.