A new perspective on familiar game design can make everything feel fresh, and Smite doesn't stop there.
Smite makes the MOBA more approachable with smart tweaks to the formula and action RPG-inspired combat.
A solid console adaptation of an intricate and rewarding competitive experience, but not without rough edges.
One of the best MOBAs on any console and a good introduction to the genre in general, thanks to its more console-friendly controls and fun premise.
A wide variety of modes (distinctly different from other MOBAs) and a healthy roster of interesting characters make Smite a great option for players of all skill levels
Smite puts the powers of the gods in your hands as you engage in a battle that will rattle the heavens.
SMITE is a fine game and a great choice for folks who may not spend a lot of time on their PC, but there are a number of shortcomings present in both editions that prevent me from playing it as much as some of its competitors. Still, it's a perfect starting point if you're looking to get into the genre, especially with the intuitive controller scheme.
Smite has officially launched on the Xbox One today and if you're a fan of MOBAs, you'll want to check it out as it has great controls, a long list of Gods to play as, and multiple game modes that will please most.
Smite is an enjoyable experience and fun to dip into. It was also useful when I wanted to scratch a MOBA itch (which sounds like some horrible ailment) and didn't have the level of concentration I still need for Dota. There's a refreshing exhilaration which comes from being down on the board instead of up in the sky and it might catch an audience who bounced off other MOBAs or found them dull or frustratingly complex.
Hi Rez studios has a game changer on their hands here. SMITE is an incredibly fun and addicting MOBA that is perfect for those who are looking from a change of pace from your typical MOBA. It features a great cast of characters, great gameplay, fun game modes and plenty of incentive to keep playing. It's free to play but it isn't pay to win. It has been an absolute joy seeing SMITE grow over the last 8 months and I cannot wait to see what the future holds for the game.
SMITE feels natural to play on Xbox One with a controller, something I was unsure it would as it's a very 'clicky' experience on PC. With the Xbox One now having its first MOBA, hopefully this will open the doors for others to come to the platform, as long as they are done properly and with care, just like SMITE.
Boasting thrilling game play and some decidedly non-MOBA elements, Smite is the MOBA for those who don't like MOBA. The developers need to address the recent server issues, though.
MOBA games are now everywhere. Smite has finally made the transition over to the PlayStation 4, and I am happy to say that the transition has gone fairly smoothly. With good presentation, deceptively easy to pick up combat, and great team mechanics, SMITE will be one to invest time and money into. When you find your favorite character, the best thing to do is simply pay to unlock them. With a seemingly solid commitment to not turn this into a pay-to-win franchise, developer Hi-Rez Studios should be proud of this port.
I never expected Smite to worm its way into my roster of games I keep playing after review. It's a small number because there isn't enough time in the day for more, but Smite's going in there. It will likely be my go-to MOBA, at least until Heroes of the Storm. There are still almost 40 characters I've barely played, many not at all, and I confess that I might even chuck in a bit of money so I can grab some of the ridiculous god skins. Catwoman Bastet, Sith Lord Sun Wukong: they are absurd and I must own them.
While it doesn't reinvent the genre or lend it much additional flare, Smite is still a worthy addition to the legions of MOBA games that are now available. In particular, it works pretty well on the Xbox One, where you'll never feel gimped by the reduced number of inputs available to you on the controller.
I like SMITE. I like it a lot, and I wish it well. I'll probably continue playing the game in my off-time, as it provides an easily accessible source of fun. This MOBA is quick and flashy, has great combat. It's a model that seems to be what HiRez is sticking to, so I can only hope that they don't make a huge bunch of changes just a few months after launch. If you like the idea of MOBAs, but haven't really dug into them because of whatever reason, give SMITE a try. It's different without being alienating, and has a lot going for it already.
If you are itching for a MOBA to play on your PS4 you can't go wrong with SMITE. The camera angle and control scheme are a natural fit on console. The power of the PS4 allows the game to be played without much noticeable difference than if it were on a PC. Also the ever growing pantheon of gods provide an interesting if not compelling reason to bring chaos to the battlefield from the comfort of your couch.
Smite was a great and fresh take on the MOBA formula back in 2014, and it's only gotten better thanks to a consistent amount of new gods, themed events and eSports support. So Switch players are getting this game in its most evolved form, with a roster that's pushing three figures and a vast number of modes to unlock and enjoy. It does have a higher difficulty curve than the likes of Arena of Valor, and there's a slow grind to earn skins via the Season Pass, but the game itself is one of the best entries in the genre and it's right here on Switch – a cause for celebration and no mistake. However, until the game goes to free-to-play for all users, that paywall is going to hamper its chances of online success.
Uneven UI elements and poor tutorials don't detract from the base action.
All in all, Smite is not a perfect game. Anyone familiar with HiRez will remember what they did with Tribes: Ascend. What was once a fun game became cluttered with pay to win advantages and heavy mismanagement. Regardless, Smite is a fun game, and as of right now is void of any pay to win schemes.