Diablo III: Reaper of Souls Reviews
Diablo III: Reaper of Souls offers little in the way of earth-shattering innovation, but the game is all the better for the new content it brings to the table. While it's unlikely to convert players who were unconvinced by the core game, Diablo III fans will gleefully devour every last morsel it has to offer.
With a really good Act V, an awesome new area, new skills for every class, the addition of the Crusader, the Mystic, and entirely new modes to play that changes the way to get loot, Diablo 3 is finally the game we all hoped it would be.
Diablo 3: Reaper of Souls is a great expansion for the core game, adding just enough new things to justify its rather expensive price. If you're only interested in story or new classes, however, you might not be happy with what you get, so just stick to Diablo 3 after patch 2.0.1, which is quite a great RPG on its own.
Despite Loot 2.0 and Adventure mode and the Crusader, Reaper of Souls doesn't quite reinvent Diablo 3 and the reason is simple. The core concept underpinning this experience, fun as it is in passing, makes for a game that plateaus quickly. Diablo 3's central problem is that it lacks long-term appeal and, despite Reaper of Souls having the best of intentions, it seems some things just can't be fixed.
The best way to sum up Reaper of Souls is to unfortunately badmouth the original release, as this is the definitive version of Diablo III, which makes the version we all played two years ago seem like a work-in-progress. Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series. Or at the very least a worthy sequel to Diablo II, which after all, is what a lot fans wanted the first time around.
Does Reaper of Souls justify its asking price of a full game? If it only presented itself with Act V then no, but the inclusion of an all-new-ish character class and Adventure Mode does soothe the sting. Reaper of Souls, in conjunction with the Loot 2.0 patch, finally brings us the Diablo III we want and that fans deserve.
Reaper of Souls is sinister-looking, sports great variety, and delivers all the looting and slaying Diablo fans want.
The gist of Reaper of Souls is a good experience. It's more of stuff that keeps people coming back, but you'll have to trudge through dungeons for a few hours because there's another threat to all existence Tyrael says needs your attention before you can bathe in the cleansing waters of the main attraction, which is Adventure Mode. You do what you gotta do, I guess.
It won't win over Diablo III haters but this is a competent expansion that will renew the addiction for fans and help to earn new ones.
The story is lacking, but great environments, a new class, and more freedom—partially from the free patch—make for a better Diablo III.
Reaper of Souls will feel like a brand new game. Right from the get go, it is clear that Blizzard has taken what they have learned and addressed what people were upset about.
The removal of the auction house, the improved Loot 2.0 system, and Reaper of Souls have put the action RPG franchise back on the right track. Reaper of Souls isn't going to draw in gamers who have never enjoyed the hack-and-slash franchise, but it does deliver nearly every improvement that the community called out for after the launch of Diablo 3. If you are (or ever were) a Diablo fan, Reaper of Souls is plenty worth the $40 price tag.
You have to admire Blizzard's approach to Diablo III. They fixed it. The game itself now absolutely superb and Reaper of Souls finishes the job.
Reaper Of Souls costs a bomb, but shakes up Diablo III so drastically that it feels like a different game. A truly superb new act, great new class and useful artisan will be worth the price of admission for many, while Adventure Mode sets the stage for an entirely new addiction over the coming months.
This is the meat and potatoes of Reaper of Souls. Act V to me feels longer than the dreaded Act II. I literally spent 16 hours of uninterrupted game time completing the new story. It's very rewarding to those who, like me, have to search every nook and cranny. There are a lot of dungeons and events placed in far out places.
If the purpose of an expansion is to not only introduce new content, but also extend the life of its core game, Reaper of Souls delivers. Act V might seem a little light, but Reaper of Souls' new features and Adventure Mode make it an essential purchase for anyone with even a passing interest in Diablo III.
Diablo III may have lost its allure after a first months of play, but Reaper of Souls has sucked me right back in again. Most of these additions should have been in the base game from the get-go, but there's no denying that they're welcome changes. Now that Diablo III has a new base to work from, I hope Blizzard keeps at it to make it the best they possibly can. Thankfully, Reaper of Souls gives me hope.
Fixes problems, buffs loot, nerfs boredom. A worthy expansion.
Sweeping changes to a game that was in dire need of resuscitation do not disappoint. Dynamic game modes keep players coming back for more
Diablo III: Reaper of Souls is the game that should have been released two years ago. Even saying that, waiting patiently for this past couple of years, it was well worth it. The inclusion of Loot 2.0, Paragon points, Adventure Mode, and the Crusader has made Diablo III a bright and shiny new game that has finally earned that 85 we assigned to it two years ago.