Diablo III: Reaper of Souls Reviews

Diablo III: Reaper of Souls is ranked in the 96th percentile of games scored on OpenCritic.
9.5 / 10.0
Mar 28, 2014

The best way to sum up Reaper of Souls is to unfortunately badmouth the original release, as this is the definitive version of Diablo III, which makes the version we all played two years ago seem like a work-in-progress. Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series. Or at the very least a worthy sequel to Diablo II, which after all, is what a lot fans wanted the first time around.

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Unscored
Mar 28, 2014

Despite Loot 2.0 and Adventure mode and the Crusader, Reaper of Souls doesn't quite reinvent Diablo 3 and the reason is simple. The core concept underpinning this experience, fun as it is in passing, makes for a game that plateaus quickly. Diablo 3's central problem is that it lacks long-term appeal and, despite Reaper of Souls having the best of intentions, it seems some things just can't be fixed.

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9 / 10.0
Mar 29, 2014

Diablo 3: Reaper of Souls is a great expansion for the core game, adding just enough new things to justify its rather expensive price. If you're only interested in story or new classes, however, you might not be happy with what you get, so just stick to Diablo 3 after patch 2.0.1, which is quite a great RPG on its own.

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GameZone
Top Critic
9 / 10.0
Mar 29, 2014

With a really good Act V, an awesome new area, new skills for every class, the addition of the Crusader, the Mystic, and entirely new modes to play that changes the way to get loot, Diablo 3 is finally the game we all hoped it would be.

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Mar 29, 2014

Diablo III: Reaper of Souls offers little in the way of earth-shattering innovation, but the game is all the better for the new content it brings to the table. While it's unlikely to convert players who were unconvinced by the core game, Diablo III fans will gleefully devour every last morsel it has to offer.

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8 / 10.0
Mar 30, 2014

Blizzard are asking for £29.99 ( ~ $40.00) for Reaper of Souls, which does seem like a lot, and for those that really weren't sold on the original, I would counsel them to give it another go now that all of the aforementioned patches have gone through before deciding to take the plunge with Reaper of Souls. That said, I had a lot of fun with it and shall probably be playing it for some time, as after a year-long Diablo hiatus I've been sufficiently pleased by the tweaks and enhancements that the developers have made to game to strongly recommend it.

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Eurogamer
Top Critic
9 / 10
Mar 30, 2014

The first expansion for the action role-player makes the changes players wanted - and a good few more besides.

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8.5 / 10.0
Mar 30, 2014

First major expansion for Blizzard's popular dungeon crawler adds a new act, a new end-game mode, and significantly tweaks critical game systems.

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70 / 100
Mar 31, 2014

There's a hint at something amazing and all too brief, especially in the wake of a game that can and will carry on, ostensibly, forever. Because even without adventure mode, my crunchy new crusader and I were more than willing to continue through Diablo's purgatory; I'm just not sure the game understands why.

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Mar 31, 2014

Diablo III is in better shape than it's ever been thanks to the recent round of updates, and Reaper of Souls is a product of those improvements.

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8.5 / 10.0
Mar 31, 2014

Diablo 3: Reaper of Souls is a solid expansion building upon a patch that was brought about from player input. Blizzard listened to complaints, and moved to rectify issues, not just remove them, while mixing in an impressive amount of new material. It's more than enough to entice veteran players to return, and if you have never played Diablo 3, there has never been a better time to start.

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Will Greenwald
Top Critic
Mar 31, 2014

Reaper of Souls, the expansion to Diablo III, adds a new class, a new chapter, and several very welcome changes to the original game's formula.

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90 / 100
Apr 1, 2014

The game has escaped being a dismal grind, and is instead a series of outstanding adventures, one after the other with no end in sight. Blizzard has reclaimed the dungeon crawling throne in my books.

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Apr 1, 2014

Diablo III: Reaper of Souls ended up being just what I needed: A high-quality expansion that would compel me to return to (and enjoy) Diablo III again.

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9 / 10.0
Apr 2, 2014

This expansion is Diablo III as it should be - should always have been. A welcome return to form.

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9 / 10.0
Apr 2, 2014

I am sure Blizzard will find ways to improve the new systems even more in future patches, but as it stands now they're small issues that hurt the experience just a small bit. In reality, there is nothing to fear, this is a great addition to the game and we are looking forward to seeing how Blizzard will move on with the universe in Diablo III. As for now, I don't know why you're still reading this, go get the expansion and begin your epic loot hunts in Adventure Modes.

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9 / 10.0
Apr 2, 2014

Anyway, away with such idle talk. The promise of riches and delicious loot hangs in the air.

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8.9 / 10.0
Apr 3, 2014

Pre loot 2.0 Diablo 3 was grindy with the temptation of the gold auction house to remove the need to even play the game. The pre-patch to Reaper of Souls known as Loot 2.0 gave everyone the Diablo 3 it should have been 2 years ago and Reaper of Souls truly is the icing on the cake and well worth the 35 Euros/40 Dollars many times over for the hours you can spend inside this beautiful dungeon crawler!

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8.3 / 10.0
Apr 3, 2014

Reaper of Souls takes Diablo III and makes it much better, simple as that. I would highly recommend it to any fan who has decided to skip it. This is what Diablo III should have been!

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NZGamer
Top Critic
8.5 / 10.0
Apr 3, 2014

I've really enjoyed coming back to Diablo 3 with this expansion, Reaper of Souls. I had grown bored of playing through the same stuff, so having some fresh content to dive into has been great. It's still the same, fun game it always has been, but now with more stuff to do after you finish the story, and extra randomness that can hopefully stop its end game from becoming stale as quickly as the main game did. Whether or not this new Adventure Mode will be enough to keep away the boredom of repetition is something that is too early to tell. But after putting a good chunk of hours into it, I am hopeful it will.

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