Fe Reviews
Sure, it's beautiful — and after the end credits have rolled and you're free to explore the world, bereft of annoying puzzles, there's beauty and secrets to be found at every corner — but as an overall experience the unnecessarily obtuse world design and repetitiveness makes Fe stand out only for its frustrations, not its successes.
Playing Fe makes it clear that Zoink has not only created a game, but also a piece of art that is a definite reflection on humans’ relationship with nature and the need for understanding that every creature has an important place in this world.
Fe is a short but enjoyable experience, but it never reaches the heights of other games that tackle similar interpretative game concepts. The platforming is hit-and-miss, the story is all right but not always emotionally engaging, and it's plagued with some frame rate stutters on the Switch. It's a treat for your eyes and ears throughout the five-hour story, and it features collectibles if you want to spend a few extra hours with Fe after the credits have rolled.
Fe is a fairy tale: the sort of story that finds charm in its simplicity and familiarity, but has a lot to say to anyone willing to dig beneath the surface. In that, it's a resounding success.
Fe has everything that you expect from a game like this: great atmosphere, beautiful environments, unusual design decisions. It's unfortunate that developers decided to approach a refreshing theme without a meaningful story.
Review in Russian | Read full review
Fe feels like an experimental platformer trying to make an emotional statement. It leans heavily on the gimmick of using songs to interact with nature, but if you're not floored by this angle - there's not much else for you.
Fe is a work of art. It's a tale of beauty and wonder and I thoroughly enjoyed discovering all this magical forest had to offer. It could have used a few more moments that were grand in scale like the colossal deer and I would have appreciated some help from the game in finding all the collectibles that I've missed, but I can wholeheartedly recommend it to players of any age.
Fe is an emotional journey, a 3D platform/adventure that will make you discover many amazing places in order to free an ancient forest from the evil Silents. While the first part of the game can be frustrating due to the lack of hints and advices from the developers, once you'll get over the sense of confusion you will find in Fe a great adventure with some epic moments that you don't want to miss, no matter what.
Review in Italian | Read full review
Fe is a charming adventure game that succeeds at world building but there are some aspects of its game design that can also make it a frustrating experience.
Fe is a game that you want to get lost in. Even if you discard the beautiful visuals, the forest world has so many areas to explore that you'll enjoy wandering around aimlessly. Thankfully, the platforming and light puzzles are done well, so those who want some purpose have something to contend with, while the abstract storytelling will mesmerize others. Overall, Fe is an excellent game, especially for those who prefer exploration over violence.
I went through a flood of emotions in my first run through, from the calm peaceful walk through the forest to shouting at my TV for the aliens to leave my friends alone. This expertly paced journey through nature provides a similar spiritual cleansing that one gets on a summer hike, and that's a wonderful feeling if you're currently stuck with the winter blues.
Fe achieves the goal of being a tiny tale from a behemoth of a publisher. The game itself isn’t a knock out of the park, but the world it has built and the experience of going through it was still enjoyable. Fe is a sound platformer, but not one you’ll likely hear from as time goes on.
After completing Fe, I'm happy to say that it was one of the most beautiful and memorable gaming experiences that I've played in a while.
Fe charmed me with its graphic styling and the sound of the game. No written or spoken word is needed to experience a somewhat obscure but beautiful story, and that's something that indie games of a smaller format often do beautifully. Accompanied only by pleasant string music and animal sounds, you're in for a thrilling and adventurous journey of exploration to save an animal world. Perhaps every title is not without its flaws, and unfortunately Fe often puts quite a challenge in front of you, which personally doesn't fit well with the overall meditative concept of the game.
Review in Czech | Read full review
Fe is an unique-styled game that lets you explore to your heart’s content and will test your problem-solving skills. If you enjoy a dialogue-less game with no guidance, Fe is the right game for you.
A treat for the eyes and ears, Zoink Games' Fe offers more actual gameplay than similar indie titles, but its choice to restrict player information can be frustrating at times. It’ll take some getting used to, but it ultimately rewards the player for being patient.
Fe isn’t spurred on by an easy to follow narrative but instead by a moving soundtrack that orchestrates your journey through a quaint world with the help of some pleasant platforming elements that are carefully weaved into this all-round lovely game. Zoink have conceived a setting which can only be compared to a mood ring in both colour and emotion alike, full of mystery and a delight to explore. They want you to halt your journey, look around, truly indulge in their handiwork and let out a satisfied sigh. As you interact with nature within the game, you gradually ignite a fire of need within you to protect it. Moreover, subliminal eco-friendly morals resonate whilst you play, leading you to care and truly become emerged in this ingenious world and the creatures that roam within it. Similar to likes of Journey and Abzu, Fe achieves a moving and memorable gaming experience by generating a magical, highly immersive environment that accounts for each and every emotional arc within the game. A touching tale and completely captivating title.
Fe is a masterpiece in the adventure genre the likes of which the gaming industry sees about once per generation.
Fe is unlike anything that I have played in a long while, rekindling memories of the games from which it has openly drawn inspiration. As brave a creation as it is emotive, it’s an experience that I won’t soon forget and a world that I will forever long to explore once more.
Visually the game is unique and something you have to see for yourself, the gameplay, sound and atmosphere are all really good. It is not Zoink who should be happy that EA took them for the EA Originals label, but EA should be happy that the Swedish developer wanted to bring Fe on the Originals label.