Fe Reviews
After completing Fe, I'm happy to say that it was one of the most beautiful and memorable gaming experiences that I've played in a while.
All Fe's colour, charm and cute make it utterly recommendable despite its flaws.
Fe definitely owes a conceptual debt to the likes of Ori and the Blind Forest, and in places feels as twee as earlier EA indie effort Unravel, but this is more than original enough to stand on its own merits. The mind-warping use of colour and its near-spectral environments sometimes work against Fe's best interests, but persist and you'll uncover a truly special world.
Poignant and moving in both theme and execution, Fe is one of the most unique platformers on Nintendo Switch. Its platforming can be a little hit and miss, and its stealth feels a little too forgiving at times, but that doesn't stop its world and the unique vocal premise from bewitching you with a dark and Gothic Nordic fairytale. While it's not as groundbreaking as other dialogue-less games such as Journey, it's still one of the most intriguing worlds to explore on Switch, and proof Zoink Games is more than just a one joke pony.
Fe is dreamy and looks the part but doesn't completely immerse one in its whimsical setting. It's a trip that's fairly painless but doesn't offer much more than a few amazing highlights.
Fe is a game that you want to get lost in. Even if you discard the beautiful visuals, the forest world has so many areas to explore that you'll enjoy wandering around aimlessly. Thankfully, the platforming and light puzzles are done well, so those who want some purpose have something to contend with, while the abstract storytelling will mesmerize others. Overall, Fe is an excellent game, especially for those who prefer exploration over violence.
Fe is a charming adventure game that succeeds at world building but there are some aspects of its game design that can also make it a frustrating experience.
Fe features a charming aesthetic and a wonderful soundtrack that elevates with every beat. However, it suffers mechanically in key moments, requiring enough compensation to detract from the game's overarching intentions. Still, there's something here, but it'll be behind a struggle.
A truly beautiful game, uplifting, gorgeous and alive.
Fe softly fulfills its promise of delivering a charming adventure with a strong visual design. The game manages too keep its good ideas fresh, thanks to a double-powered system served by an well executed open world. On the other hand, Fe suffers from a stiff jump chart and a perfectible collision mecanics. But by balancing exploration and renewed puzzles, Sweden-based Zoink's game still deserves a decent ride.
Review in French | Read full review
Fe bets for an experience that is far from the classic concept of a videogame and has a clear focus on the player's feels. Smart, beautiful and well executed, it achieves its goal and makes us think about our own relationship with the environment.
Review in Spanish | Read full review
Despite its beautiful art style, Fe lacks of game mechanics and content that can make a difference between it and some other indie games on the market.
Review in Spanish | Read full review
When Fe presents you with a problem, your first, or even second idea to get past it probably won't work. Instead, the game encourages you to seek out help, and better yourself and the world around you before you can continue. The experience is meditative and relaxing, with no real combat, and Fe feels unlike anything else because of it.
A truly beautiful platformer, that doesn't quite reach its fully potential – mainly due to a sometimes confusing level design.
Review in Swedish | Read full review
Fe is a true gem amongst adventure games. It's a wonderfully executed idea for a charming fantasy world.
Review in Polish | Read full review
It would've been easy for Fe to get lost in its potentially naval-gazing pretentiousness, and admittedly the overuse of post-processing as well as the story's disjointed ambiguity does lend a degree of disconnect, but Fe mostly does enough with its gameplay and world-building for this brief adventure to offer a satisfactory level of enjoyment.
______________________ “If you are worried about the length of the game, don't be, the experience is well worth it.
Fe's best moments are built around its narrative themes of the connectedness of the natural world, but its platforming and open-world ambitions can't compete with recent titans in those genres.
Fe begins with a promising concept but ends up as uninspiring platformer that suffers from technical problems. The Artstyle and the gameplay make you hope for more but the game never really delivers anything special and doesn't really want you to explore the world it offers a little bit more than necessary.
Review in German | Read full review
Visually the game is unique and something you have to see for yourself, the gameplay, sound and atmosphere are all really good. It is not Zoink who should be happy that EA took them for the EA Originals label, but EA should be happy that the Swedish developer wanted to bring Fe on the Originals label.