Extinction Reviews
While the premises were good enough, Extinction fails to take a few step further. Every giant slayed in the game feels exactly the same as the one you met before - and there is not much else to do in the game.
Review in Italian | Read full review
Extinction is a game that has large ambitions, but fails to be as exciting as it could have been. The Revanii look imposing, but are less threatening than the smaller enemies that accompany them, and with a mixture of lacklustre storytelling, repetitive action and some technical issues, Extinction end up a remarkably average title.
Extinction is an underwhelming experience that, despite having a great concept, simply feels far too repetitive in design. Add to that a range of minor frustrations, and you’ll find that your time with the game won’t always be an enjoyable one. There’s no doubting that it does have its moments where it shines, with some of the initial encounters against the Ravenii proving to be exciting and action-packed affairs. One you’ve seen it once though, doing the same thing over and over again across the same old environments hardly makes for a thrilling gameplay experience.
Extinction is a derivative and uninspired game not worth the $60 price tag.
Extinction feels like a game that could have been a fun side project for a studio developed on a modest budget, instead of being sold at full price as a retail game that struggles to offer enticing content for its asking price.
In fact, Extinction looks more like a trial version than a full-fledged game. Everything in the title is so simple that everyone will feel bored and repetitive.
Review in Arabic | Read full review
The actual giant ogre-slaying gameplay is a lot of fun, but it's not enough to carry an entire game on its shoulders. Repetitive gameplay and a boring story keep the game from being any fun beyond the first few hours.
Extinction's core gameplay loop is alright for what it is, but it doesn't support the rickety structure built on top of it. Boring story beats, repetitive voice clips and randomized missions make me classify this campaign as obsolete.
If you are looking for a game that will give you an adrenalin rush by letting you fight a giant ogre, then you may come away satisfied from Extinction. When you are felling a Ravenii in slow motion, things can get real gratifying, you just do have to trudge through a ton of mediocre and repetitive elements to get there. Extinction's story and some repetitiveness do ultimately let the package down as a whole, but I am glad to see Iron Galaxy tried tackle a different idea outside of their comfort zone, even if it didn't pan out entirely.
The David vs. Goliath angle starts out strong, but ends up recycling the concept over and over
Extinction is a game with potential which was ruined by bad pricing and bad gameplay/story decisions. It could've been a better game if it had a cheaper price with more features. However, in its state, it only fails to be an impressive game. If you are a huge fan of action games, and if you don't mind repetitive gameplay with weak storyline, but with good graphics and sound effects, you can go ahead and try it. Otherwise, I'd recommend waiting for an update or a discount.
Impressive ogre battles and challenging, hectic missions, but I just wish there was a bit more to Extinction.
Extinction has a lot of potential to be more than it is. While the title is worth playing, it could strive for better. The lack of guidance in the beginning and the learning curve can be tough for new players to acclimatise to. However, after a few hours of learning, some of the frustration drops away, and the game becomes more fun because the player starts honing their skills. Trying to take down the Ravenii as quickly as possible to save the city before rushing to the next giant can be stressful, but it is an enjoyable kind of stress. Similarly, facing off against two or more Ravenii can be a fun challenge, forcing different strategies, such as attacking the more weakly armored first or severing a leg so the player can focus their attention on the other ogre. The problems that hold Extinction back may be a make-it-or-break-it point for some players. The inconsistency in using the whip can bring exasperation, and the lack of varied game modes can become boring. Furthermore, the predominantly single-button combat system is lackluster because far greater complexity can easily be envisioned for a game of this type. Having more ways to perform sweeping attacks for crowd control or stronger direct attacks might make the physical act of play more enjoyable. With more varied game modes, a more in-depth combat system, and redesigned traversal mechanics, Extinction could stand out, but, in its current state, it simply exists.
Extinction ultimately falls short for the hype that it attracted.
Killing giant monsters in games is always fun, and Extinction has created a solid foundation for a great game. It’s just that what’s here isn’t much to justify its high price tag considering how much of an afterthought the campaign is and how all the other game-modes are practically identical.
Extinction offers up some awesome gameplay moments, but it also doesn't feature much variety in its campaign and other game modes, so the experience gets repetitive and stale faster than you'd like.
While not a fundamentally flawed game, Extinction does not provide the player with enough of a mechanism to reasonably progress through the game in an enjoyable manner.
Exctinction does precisely one thing very well. Over and over again.
Extinction is full of wasted potential, and while some ideas and gameplay mechanics might be interesting at first, almost none of them are executed properly. Good visuals and some platforming fun are all that Extinction can offer.
Review in Persian | Read full review