Omensight Reviews
An original murder mystery with surprising plot twists packed in a hack-and-slash action-adventure game à la traditional God of War. However the repetitive segments and a glaring omission of local co-op could have been addressed to make for an even better game.
Omensight is an enjoyable indie adventure with a compelling murder mystery that unravels several layers of depth and deception.
Omensight takes a lot of the ideas founded in Stories: The Path of Destinies and runs with them, successfully building on its predecessor with a very clever gameplay loop. While we doubt this repeating tale of the apocalypse will blow anyone away, Omensight is still a fine example of an interesting concept executed with style and confidence.
While I cannot really recommend Omensight to everyone, fans of hack and slash games who don't mind a rigid fixed camera, or those who are truly invested in what the story has in hold can look past its faults to see the good inside of it..
Omensight is certainly an interesting experience, one that comes down to how much you like story driven adventures. With each of the characters having their own goals, motivations and thoughts, there is so much more to the world than the gameplay might suggest. With only so much to do and a pretty straightforward combat experience, it quickly becomes all about the adventure, then the journey. For some this might be enough, where as those looking for better combat likely being disappointed.
Omensight attempts to combine the action of a hack and slash game, with an interesting on story-telling. While it succeeds in most areas, the game does have a few rough edges that made took my excitement level down a notch.
Despite a good story, eye catching art design and solid combat, Omensight has suffered from very poor controls, and there are minor issues which can affect the gameplay. All in all, Omensight is a good game, and it might worth a shot.
Review in Persian | Read full review
It turns out that the least interesting aspect of Omensight is the by-the-number's action game mechanics. In a title that centres on a super being that looks like Anubis with a lightsabre, it is inevitable that there would have to be some sword-play in it. The qualities that will draw people into this plot are the mystery solving, how the Groundhog Day cycle works, and how users can change fates. RPG fans may not appreciate the brevity of the Harbinger's journey, and action game fans will likely fall asleep from the low difficulty of everything. This one seems ideal for fans of adventures, since at a certain point, most combat can be skipped entirely in lieu of plot progression with no consequence. Omensight is a unique release, nonetheless, and comes recommended for those seeking something different.
Spearhead Games' new murder-mystery adventure offers tight gameplay and an intriguing murder mystery, but falls flat due to its repetitive nature.
Omensight is a hack'n' slash with RPG touches and a very interesting plot, and an ingenious execution, which in spite of this suffers from a technical section without optimization. Discover with the mystical warrior Harbinger who is behind the apocalypse, and repeat the last day of this earth to find the culprit. Live that last day with one of the four secondary characters as many times as necessary to discover the necessary clues.
Review in Spanish | Read full review
Omensight is perfectly competent in every major category, but isn't strong enough in any one instance to truly stand out. The unique story-telling from Spearhead Games is definitely engaging, but I can't say the same for the rest of the game.
Much like Stories: Path of Destinies before it, Omensight is a title worth admiring for its bold storytelling approach and unique take on the action RPG genre. Spearhead Games had a lot of ambition in bringing together a tale of mystery and suspense and combining it with investigation elements, though much like The Harbinger's time travel abilities, there might have been some aspects of the gameplay and structure in Omensight worth rewriting.
Uncovering the truth behind Omensight's murder mystery runs the risk of feeling like a chore due to repetitive gameplay.
I really like the story that Omensight sets out to tell, but I really wish that it was more fun to actually play. The characters and learning about their motivations made it worth seeing the game to its conclusion, but a finicky fixed camera and somewhat lacking gameplay made my playthrough less satisfying than it should have been.
Omensight looks and feels good… but that soon gives way to repetition, as well as the realisation that nothing in this animal kingdom has what it takes to stand in the way of the main heroine. As for the story, and whole murder mystery aspect, well, it they are not that impressive, in all honesty…
The makers of Omensight probably wish they had an infinite time loop of their own. Painfully repetitive and lacking in polish, this game clearly needed a bit longer in the oven. Forgiving Majora's Mask fans may find Omensight's story and action enjoyable enough, but many who buy the game will want to turn the clock back on their weekend.
I have to reach back 18 years and invoke Majora’s Mask in order to have something to meaningfully compare Omensight to. Not only do the deep hues of Omensight’s art style invite such comparisons, but the time travel loop has you similarly exploring the the same few areas during different parts of the same day and finding new things as a result. Granted, the structure here is entirely different, but the focus on a small cast of characters who are subjected to surprising moments of darkness (made more palatable by a veneer of quirky animal companions) hits many of the same buttons that Majora did.
What Spearhead has created is a piece of Storytelling art. The way the story weaves in and out through the main characters needs to be seen to be believed and this tale is backed up by rock-solid gameplay for the entirety of the game.