Milanoir takes an appealing aesthetic with a promising setup and turns it into a dutiful slog without much of a payout. It's basic, it's petty, and it's laughably crude. It is a noir title that really doesn't have a whole lot to say.
An interesting shooter that reminds italian noir with some Tarantino's ideas. A good indie, but some unnecessary difficulty spikes ruin the overall flow.
Review in Italian | Read full review
Milanoir is a amalgam of 1970's exploitation cinema and 1980's video games that captures all the grit and violence of the former and the difficulty and frustration of the latter. The story is well written and the game flows between different action sequences and cinematic breaks that keep both gameplay and the story fresh. There are some issues with hit detection and death animations that will frustrate you at times, but the game rewards you for getting through each sequence and makes it worth the effort.
If you're up for a challenging game, this might be right up your alley. However, if you're the type of gamer who prefers a more casual flow to a game, then don't bother – you'll just end up frustrated with controller holes in your wall.
A great concept that summarily misfires on all cylinders, Milanoir is an admittedly stylish retro shooter that is simply too frustrating and poorly designed to recommend.
While Milanoir does a whole lot of things right with its fair share of positives and highly stylized aspects, it still manages to drop the ball on some key elements like crucial gameplay mechanics. Regardless, this game is a fun play, and we'd say it's definitely worth your money, assuming you are looking more for a solid story and over the top experience than you are for the smoothest, frame-perfect gameplay.
Milanoir is a twin stick shooter that offers a nice atmosphere, but it suffers from gameplay and difficulty issues that make him very frustrating.
Review in French | Read full review
Aggressively unpleasant and a chore to play, Milanoir is a bloody dud of a tale. A slick visual style is the only positive to take away from this lousy slog of a game.
Milanoir provides pleasure in its own roundabout, corny, lighthearted way. Sure, its combat is very obtuse, awkward, and confounding. I became emotionally detached from Piero as his dense, cocky attitude drained my soul. But with a few neat mechanics and a well-rendered art style, this whimsical crime-film imitation flatters some of its ancestors and lightly entertains with the same campy charm.
Wasted potential. An action game where the most important parts are flawed. It's a shame, because the atmosphere of Milan and gangster movies are delicious like Italian spaghetti sauce.
Review in Polish | Read full review
Hardboiled and undercooked, the story and tone of Milanoir are dead on target, but the shooting doesn't quite hold up against the tough difficulty.
Milanoir captures the essence of 70's gangster films well, but it's all style and no substance. The writing is juvenile, the difficulty ramp is ridiculous, and the persistent glitches sour the whole experience. If you're someone who seeks accomplishment in conquering an absolutely brutal challenge, you might find some enjoyment here. Otherwise, there isn't a whole lot else to get out of this game.
I’ve played games that I would call “not fun” in the past. Somehow, Milanoir is a whole massive leap beyond that. My first and most overwhelming thought is that this is one of the games the devil makes you play for committing one of the seven deadly sins. I don’t know, pride maybe. The fact that so many indie games can look at Hotline Miami and pull all the wrong lessons from it continues to baffle.
Despite hitting a lot of the same notes, Milanoir is not the Hotline Miami successor many were expecting. The game has a lot of style, enough for its 6-8 hour campaign to keep you engaged, but it is hidden underneath a layer of extreme frustration brought to light by its technical issues and extreme difficulty curve.
Overall, Milanoir is a very fun title.
Milanoir is a fun, and gritty take on the 1970s showcased in Italian crime movies, and the game does a great job at presenting this on Nintendo Switch. The gameplay is solid and entertaining, there's a nice variety of stages, and the minimalist character design has allowed the team to distill the movie stereotypes down to their essence. Be sure to check it out!
Milanoir is not the longest game, but that breakneck pacing is so high octane that it can become draining. Unfortunately, it's not a game that's easy to pick up and put down at will, because it's a little confusing as to when it's actually saving the action.
Milanoir is a fun game with a decent 1970s style story and a gritty pixel art style that fits the narrative. There's a lot of attention to detail in this one, and you'll feel as if each area you visit comes alive. The Mature nature of the game, with its violence, language and some scenes of a… different nature, means this one is not for everyone, but if you're over the age of 17, then you can take this one for a spin on PlayStation 4 to unwind after a long day.
To be sure, some of this is my own incompetence - failing to notice the street signs that can be used to ricochet bullets. But much of it is the fault of the game - the eight-person ricochet off stop signs only hitting two of eight foes in a scene designed explicitly to tutorial that very feature. For that reason alone, I cannot recommend Milanoir. If you want to experience the story of a sadistic killer who's plans have gone bust, you're better off watching one of the game's inspirations, the 1973 film Almost Human. Just know it, and Milanoir, are not for the faint of heart.
If Milanoir were a Tarantino film, it would be Death Proof; a self-indulgent exercise in tedium that would make most people who experience it want their money back.