Top Critic Average
Cultist Simulator’s mobile port is a shining example of how to port a game without sacrificing what makes it so great.
An interesting card game focused on discovery of the rules as part of the game, however without an easy way to explain the rules, players can quickly find themselves stymied by its impenetrable logic.
At the end of the day, the one thing I can definitively say is that it is a game that I enjoyed, but also one where I can very well understand if others dislike it.
Cultist Simulator is one of the most interesting games I’ve played in years. It can be too slow at times but the hours disappear while playing. There’s always the desire to study one more book, go on one more expedition, or take one more trip to the Mansus. You never know what you might find.
As far as I can tell, the game is deterministic, and if you play correctly, when you learn what playing correctly even IS, then you shall succeed and ascend to your rightful place.
There are some solid ideas that carry you fluidly through the first few hours but the more you play, the more you realize that you're being brainwashed to think that menial work is fun
With so little gameplay and almost no visual flair, the combination of broadly described ideas and impetus on the player to find their own story just don't come together. It's like the bare bones of a game without any of the meat.
Cultist Simulator forges card game mechanics with a branching cosmic horror story, but exactly how well do these elements blend together?
Cultist Simulator is about a world out to get you at every turn through illness, madness, despair, and sacrificial rituals. It’s just a shame the game seems to kill your fun too early.
Cultist Simulator may have a high learning curve, but the meaningful rewards matter to you, and the variety of choices encourage you to experiment during each game.