AIRHEART - Tales of broken Wings
Top Critic Average
Airheart presents an interesting idea with hints of brilliance, but fails to deliver a game with staying power. Whilst the upgrade system is satisfying, it's let down by repetitive gameplay and UI issues that get in the way even when playing with the endearing crafting system.
Airheart: Tales of Broken Wings is a game whose crafting mechanic is a lot more interesting than the rest of the gameplay. It doesn't feel broken, it just feels like the flying gameplay is secondary to the inventive crafting.
An enjoyable rogue-lite twin-stick shooter.
AirHeart is a haunting game with some game's mechanics offering many hours of flight, but this is unfortunately at the cost of some repetitiveness. The possibility of making crafts and customize your plane allows you to have a gear that adapts to the way you play. The history is not unforgettable but the music that will accompany you throughout your trip deserve this rise.
Review in French | Read full review
Airheart: Takes of Broken Wings is an enjoyable twin-stick shooter if you are looking for a colorful grind through the skies.
Airheart: Tales of Broken Wings has potential but without a solid story powering it forward and lots of tedious grinding, you'll struggle to see it through to the end. While the game is visually stunning and at least exciting in principle, Airheart never quite takes flight.
A game that has good ideas and will make us enjoy thanks to the beauty of its scenery and its great soundtrack. Sadly, the game seems repetitive and the excessive time we'll have to spend collecting makes the magic of the title in other facets disappear.
Review in Spanish | Read full review
Airheart will appeal to those who enjoy learning a game's systems by trial and error. The bizarre-sounding concept of skyfishing is ridiculous when first seen, but quickly feels almost natural.
There's certainly some roguelike fun to be had in Airheart – Tales of Broken Wings, especially for fans of twin-stick shooters and classic arcade action. Unfortunately, the elements outside of skyfishing and dogfighting are more of an interference than an enhancement, and they may put you off this game before you're able to get to the good stuff.
Aesthetically, the skies above Granaria are sublime. The graphics are beautiful, the music is superb, and the incredibly deep ecology of the flyfish that realistically react to overfishing patterns is so extensively detailed that I have no choice but to be impressed. However, repeating the same sections over and over to grind out money while trying to make progress with a crafting system that is so poorly explained made me dread every minute I spent with the game. There's a solid foundation for gameplay once you're in the skies chasing fish and fighting pirates, but every minute that you're not dogfighting your way through the clouds to chase exotic creatures is so frustrating and dull that I just can't bring myself to spend any more time searching for Amelia's elusive Skywhale.