Top Critic Average
Stone is fun, but flawed. The story is well crafted and reveals itself through a series of twists that keep you engaged throughout. There is no action aside from walking up to different people or items, but the game never drags. As much as I love the story here, the dialogue is strained at times and has glitches that affect the timing. Overall a worthy experience and story to enjoy.
Stone is a game that looks interesting on the surface. Sadly it falls short on delivering just about every step of the way.
Stone is a weird game by every stretch of the imagination. What’s present isn’t bad — it just could have been a lot better.
STONE is an amorphous title, an elliptical point-to-point simulator, the level zero of interactivity.
Review in French | Read full review
All of Stone's systems work to create a quirky little game with a bunch of things going for it and almost as many things that can detract from it.
STONE's writing can swerve between fantastic and terrible at the drop of a hat. Considering this is the most important part of the game, it's a shame it couldn't be more consistent in its quality.
I really scanned to find some redeeming qualities in Stone. But every time I tried to give it the benefit of the doubt the game pushed back. No challenge, bland graphics, audio issues, and incredibly short on content. While I admire the developer for chasing their passion project, I feel Stone needs a lot more polish in just about everything to make it a worthwhile purchase. It did remind me how awesome Night of the Living Dead is though, and that’s good.
Stone is an interesting story of koala PI named Stone. You mush help him to find love of his life - Alex - who went recently missing. The game is short (about 1,5 hrs) and simplistic, dialog is automatic and once in a while we need to choose whether to choose soft or though approach.
Review in Polish | Read full review
STONE arrives at an uncomfortable middle more akin to a pile-up than a tightrope balancing act. The anthropomorphized backdrop feigns a more peculiar and memorable adventure, but the story is mostly lifeless and forgetful. It’s another third-person walking sim that’s not bothered to utilize our protagonist’s skills in any interesting or tangible way. Add on a fifteen-dollar retail price and you’re left considering a few rounds at the pub has more value, and I doubt our marsupial lead would protest to that.
Overall, I was able to beat this game in less than two hours. There is very little in the way of a story except for being a lonely Koala Bear looking for his mate. He is depressed most of the game and nothing good happens. I don't feel any personal connection with the characters, and pretty much beat the game just to see what happened.