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STONE isn’t a BAD game, in some ways, it showcases a game unlike many on the market and the fact that it features an LGBT relationship and has some adult themes is interesting. It’s unlike anything I’ve played for a while and its story and characters did intrigue me. But I was left a little disappointed. For two hours of gameplay, it just comes off feeling a little unpolished and lack-luster. It has some cool aspects and is probably a game you could really unpack if you had to write a 1000 word essay on it. But unless you’re the audience these guys intended it for, I might suggest you give this one a miss.
STONE, like its protagonist, is bloody rough. Channelling the tough on the outside, soft on the inside of its literary inspirations—Post Office, for example—STONE's buggy visuals and lack of polish almost exist as a statement in themselves. By presenting a story about an unkempt rebel's life, the choppy visuals benefit the game. Overall, the experience's worth will be strongly dependent on the player. Similarly to most great arthouse experiences, sometimes viewers must ignore the dodgy presentation and appreciate the heart of the piece. STONE, and its protagonist, have a lot of heart, and that shines the most.
STONE is a quick two-hour dip into the fair dinkum world of Stone, a bloke with a good heart, but needing a right knock on the noggin as he can be a bit of a drongo. A bit more hard yakka could have pushed STONE into something bigger, but it's still a bit of a larrikin and possibly best enjoyed with a cold one or two.
When you play a game and you’re constantly asking yourself “WTF?!”, you know that it’s made an impression on you. This was the case with me when playing Convict Games’ debut title, STONE.
Overall, I was able to beat this game in less than two hours. There is very little in the way of a story except for being a lonely Koala Bear looking for his mate. He is depressed most of the game and nothing good happens. I don't feel any personal connection with the characters, and pretty much beat the game just to see what happened.
STONE arrives at an uncomfortable middle more akin to a pile-up than a tightrope balancing act. The anthropomorphized backdrop feigns a more peculiar and memorable adventure, but the story is mostly lifeless and forgetful. It’s another third-person walking sim that’s not bothered to utilize our protagonist’s skills in any interesting or tangible way. Add on a fifteen-dollar retail price and you’re left considering a few rounds at the pub has more value, and I doubt our marsupial lead would protest to that.
Stone is an interesting story of koala PI named Stone. You mush help him to find love of his life - Alex - who went recently missing. The game is short (about 1,5 hrs) and simplistic, dialog is automatic and once in a while we need to choose whether to choose soft or though approach.
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I really scanned to find some redeeming qualities in Stone. But every time I tried to give it the benefit of the doubt the game pushed back. No challenge, bland graphics, audio issues, and incredibly short on content. While I admire the developer for chasing their passion project, I feel Stone needs a lot more polish in just about everything to make it a worthwhile purchase. It did remind me how awesome Night of the Living Dead is though, and that’s good.
STONE's writing can swerve between fantastic and terrible at the drop of a hat. Considering this is the most important part of the game, it's a shame it couldn't be more consistent in its quality.
All of Stone's systems work to create a quirky little game with a bunch of things going for it and almost as many things that can detract from it.