Anodyne is indeed reminiscent of 2D Zelda titles, but it manages to not be bound by comparisons as it offers a fresh and welcome take on this style of game.
While Anodyne has its share of shortcomings, it more than makes up for it through beautiful dreamscapes and a compelling narrative about a serious and worthwhile topic.
A clunky jump mechanic meant to be used in poorly designed platforming sections; a crowded HUD made so simply for the sake of looking more “16-bit;” enemies that are either easier to fight standing still or are designed purposely to be annoying, unkillable obstacles; and a map made entirely of dead ends and corridors all come together to make a boring and fractured slog largely not worth playing. If the final mechanic had been the core mechanic the entire way through, perhaps Anodyne would be worth the time investment it asks of you. Hopefully some of the lessons learned making it will be applied for its upcoming sequel, and the small bits of potential it does have can shine.
Anodyne is a fun minimalist bite-sized 16-bit infused action-adventure that pays homage to the beloved The Legend of Zelda series while doing its own thing. You can probably finish this one in a handful of hours, and you'll be back for more if you want to get all trophies to add a new Platinum trophy to your collection.
Anodyne is a great throwback to the adventure games we used to play back in the day on our Game Boy, and I liked the way we could explore as we played, and that the game doesn't take itself too seriously. I definitively recommend this game to players looking for adventure games on PlayStation 4!
On the surface, Anodyne looks a lot like the older Zelda games.
A botched port doesn't change the fact that Anodyne is worth a shot, with it being a really well done surrealist title.