Death Stranding Reviews
This could very well be your Game of the Year, and with a game as “connected” and polarising as Death Stranding, it will no doubt keep us talking, theorising and speculating for years to come, and that is truly something spectacular.
Death Stranding is not a game, it's an experience.
Review in Greek | Read full review
It's hard to avoid the cliché "This game is not for everyone" when reviewing Death Stranding. It's equally hard to recommend it to anyone who doesn't like to walk a lot in video games. Even so, if you're open to new experiences in AAA games, you might be surprised, as long as you don't expect good writing and short cutscenes. Finishing the game after about 40 hours, I can say that it was mostly a solid experience with engaging, polished gameplay, excellent sountrack and stunning visuals.
Review in Portuguese | Read full review
Death Stranding is a brave proposal of Hideo Kojima that shakes the foundations of the triple A games with an author's title, where the Japanese creative has had a carte blanche to capture all the creative elements he has wanted and more, and especially giving it a very human touch when sharing with the player his own experiences and his fear of loneliness. Audiovisually impeccable, the game is not without problems, although it is not uncommon to minimize them if we get gripped by the true essence of the title: CONNECT
Review in Spanish | Read full review
Death Stranding is creative director Hideo Kojima’s flawed but fascinating subversion of big budget expectations. It represents not simply an escape from the increasingly suffocating influence of his former masters at Konami, but an escape from the cardboard box of Metal Gear’s narrative and gameplay conventions.
Though it won't be for everyone, Death Stranding is an unconventional yet satisfying game with top-tier storytelling, wonderful acting, and a fantastic, off-the-wall story.
Death Stranding is the most original game I've played in this generation. And it is to be appreciated that there are still creators who decide to skip the established conventions and have the courage to go a step further and present such different and personal proposals, such as Death Stranding. Kojima returns to the world of videogames with a surprising, emotional, original title. With an impeccable technical finish, a great script and a staging that will take a long time to forget. Kojima again exceeds expectations.
Review in Spanish | Read full review
Death Stranding is a Kojima game through and through and all of the idiosyncrasies, intricacies, and eccentricities that defined his work through the years are well intact.
Death Stranding manages to establish a whole new kind of action adventure and is unique down to the last detail. The gameplay is driven primarily by the complete player networking, so that "Death Stranding" allows a whole host of exciting interaction possibilities. The story itself is as gripping as it is bizarre and dares to address serious social issues. Also from a technical point of view "Death Stranding" shines in absolute perfection and leaves no reason for complaints. If you can and want to get involved with "Death Stranding", you will experience a game of a special kind, that courageously goes its own way.
Review in German | Read full review
Hideo Kojima reminds me a lot of George R.R. Martin and George Lucas. With a bit of restraint, these men have managed to achieve greatness in their respective fields. Without that overarching influence to keep them on the straight and narrow, and with free reign to conjure up something wholly self-published and original, these artists have struggled to reign themselves in and rekindle that early career magic, producing lacklustre and ever-so-slightly egotistical pieces of fiction. Death Stranding then, is Hideo Kojima following in that same vein.
Death Stranding is a beautiful and unique game that deserves praise for trying something a bit different. However, your enjoyment of it really will hinge on your tolerance for the game's core delivery gameplay of “move item from A to B” and Kojima's episode-length cutscenes.
Death Stranding is a game that has a lot of moving parts, and most of the time, those parts create a machine that runs pretty well. Even though the grimy in-game product placement and heavy-handed writing can cause things to grind and come to a halt, its innovative gameplay mixed with its unique online elements are what really keep the machine running.
Death Stranding may not be a perfect game, but it’s still a work of art, and we definitely appreciate it. There is so much to say about the game, but we encourage you to play the game and find out for yourself.
Death Stranding is one of the strangest and most unique games I’ve ever played. While its story’s pacing and theming are all over the place, its characters, world, atmosphere, and fascinatingly dull gameplay make Death Stranding an experience that you will likely either love or hate. Either way, I’m glad it exists.
Death Stranding is a breathtaking experience only marred by some unnecessary combat and a story that is often more complex than it should be.
Death Stranding was an awful, tedious experience that felt like a never ending nightmare where going out to get an actual part time job delivering packages would have been more rewarding.
Death Stranding is a unique, weird and unprecedented game that I can’t get out of my head. It’s a testament to new ideas and the rare freedom Kojima Productions was bequeathed from Sony and I hope they continue to support new ideas, no matter how crazy a game about delivering packages may sound on paper.
Death Stranding is as thoughtful and meditative as it is a slog and convoluted. It is a different take on gaming that most of us gamers are not used to. It is a Hideo Kojima title where in-game actions provide a sense of emotional joy for players. Death Stranding, for all its depth and struggle, is a beautiful step forward for video games, and a potential taste of what the future may bring.