Top Critic Average
Death Stranding delivers a fascinating world of supernatural sci-fi, but its gameplay struggles to support its weight.
Hideo Kojma's first post-Metal Gear game is a messy, indulgent vanity project - but also a true original.
Kojima's mysterious would be epic has its moments but can't carry the weight of expectation.
A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience – Death Stranding is peak Hideo Kojima.
The pillars of gameplay, combat, and story all bear the mark of creator Hideo Kojima, but none of them stand out or carry the experience
Death Stranding is dense, complex, and powerful, steadfast in its belief in the power of love and hope when faced with overwhelming adversity.
Having been smitten by the core world-building gameplay of Death Stranding, I am stunned to realize that many of the game’s strongest, most appealing gameplay ideas (specifically the world-building and cooperation) are tossed aside in the final acts, in favor of a much more linear, scripted, cutscene-ridden experience. The freedom and sense of ownership I enjoyed while creating this world are dashed in favor of explaining and wrapping up a story that never had much going for it to begin with.
Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.
It’s hard not to like Sam Bridges, who faces all of Death Stranding’s bizarreness with a welcome everyman’s weariness, encapsulated in in Norman Reedus’ characteristic growl.