The most powerful statement the game winds up making is that work is worthwhile, even at the bitter end.
Death Stranding deserves credit for daring to be so unique, but the price of experimentation is often failure. It can sometimes achieve moments of tranquil beauty, but is usually such a frustrating slog that it's hard to appreciate the quieter moments.
Death Stranding is less like a masterwork from a newly liberated veteran, and feels more like a debut effort of an imaginative and yet still unrefined game creator. Its convoluted story is propped up by a solid cast, and the very dull gameplay is just helped along by the well implemented multiplayer. It will only really appeal to fans of a very specific game subgenre, or those who enjoy unbridled narratives.
Death Stranding is gorgeous, somber and intriguing, underpinned by a motif of human connection despite largely revolving around fetch quests and traversal
Death Stranding was an awful, tedious experience that felt like a never ending nightmare where going out to get an actual part time job delivering packages would have been more rewarding.
Death Stranding is a beautiful game and one hell of an experience. That being said, this isn’t your average action-adventure game. It’s a game that boldly breaks the norm of video games by having tedious fetch quests that would be the death of any other game. And yet, Death Stranding somehow makes all of its mechanics work.
Death Stranding delivers a fascinating world of supernatural sci-fi, but its gameplay struggles to support its weight.
Hideo Kojma's first post-Metal Gear game is a messy, indulgent vanity project - but also a true original.
Kojima's mysterious would be epic has its moments but can't carry the weight of expectation.
A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience – Death Stranding is peak Hideo Kojima.