Top Critic Average
Oninaki is one of the best JRPGs I've played this year (so far). It's a heartwarming yet heartbreaking adventure that never, ever fails to keep you wanting more from beginning to end. After two worthy attempts, Tokyo RPG Factory has crafted something truly special that I won't stop thinking about for quite some time.
Although the gratifying combat system overpowers the few features that define Kagachi's journey, what Oninaki promises is a thoughtful, expertly-crafted and gorgeously-animated story that will have you seeing it through to the end and into the Beyond.
Tokyo RPG Factory's Oninaki is a return to form for the relatively new studio, channeling the best parts of I Am Setsuna with some fresh JRPG form.
If you’re a fan of Tokyo RPG Factory’s games or JRPGs, go ahead and check Oninaki out. It’s an interesting take on the genre, and on some tricky topics that are rarely tackled in games. Otherwise—and especially if you’re likely to find such content difficult—give it a miss.
WORTH CONSIDERING - Fans of Tokyo RPG Factory’s previous games will no doubt pick this one up, but what they play will probably not be what they were expecting. Too much needless grinding and pacing keep Oninaki from reaching the greatness it could have been, despite its wonderful art direction and touching story.
Oninaki gives us, as a watcher we can travel between the world of mortals and souls. Although the story of the game is nice and cool but unfortunately the fighting mechanics are not very useful.
Review in Turkish | Read full review
Oninaki is more proof that the team at Tokyo RPG Factory are more than capable of putting together an enjoyable RPG, though the transition to a more action-focused battle system has seen it falter a little when compared to their more traditional (and better) previous releases. That’s not to say that Oninaki is a bad game when compared to I Am Setsuna and Lost Sphear though; in fact, I had a good time battling with the use of various Daemons, whilst the deep upgrade system and the twists and turns of the narrative kept me engaged throughout. With an excessive use of padding throughout the final third of the experience and some underwhelming gameplay mechanics though, Oninaki can be a little guilty of outstaying its welcome as you reach its drawn-out conclusion.
I’m very torn with Oninaki. For a studio selling itself as an RPG machine, they did a real poor job with the story aspects of the game. Then we have a super fun and engaging combat system, tempered by a questionably designed interface, but we still have a beautiful audiovisual experience.
I think the most irritating thing about Oninaki is that its flaws don’t feel like they come from laziness or apathy, but a lack of time and budget.
"Gray line between life and death."
Review in Finnish | Read full review