Luigi's Mansion 3
Top Critic Average
Luigi's Mansion 3 revolves around your bond with the triumphant vulnerability of the company's most maligned mascot. The result is a Pixar-caliber hero that you'll want to spend a full 18 hours exploring with.
It’s the sheer variety of experiences in Luigi’s Mansion 3 that keeps it entertaining throughout. While you might at first think you’re in for a repetitive time as you go through the first few floors and find nothing but standard hotel rooms, things get quite unexpected as you continue higher and higher.
It took three games, but Luigi’s Mansion 3 has that Nintendo magic
A wonderful single-player and co-op adventure that’s entirely self-contained and effortlessly charming from beginning to end.
Looks and sounds like an animated movie, that happens to be interactive and hella fun to play.
Review in Portuguese | Read full review
A new spin on the series sees Next Level Games serve up character and charm in abundance.
Luigi’s Mansion is another testament to Luigi, thus proving that you don’t need Mario to make a great game. Luigi proves that he can be the hero and even save Mario from time to time. The game like any other will have some quirks that some may not enjoy, but it still stands as an enjoyable experience overall. Luigi’s Mansion 3 is a fun, beautifully designed, and charming game that will be a must-have this holiday season.
In his third appearance as a ghost hunter Luigi experiences his biggest, most beautiful and best adventure so far! Next Level Games stage an incredibly loving horror holiday with the charm of an animated film and an impressive attention to detail from beginning to end. For me, Luigi's Mansion 3 is one of the switch highlights of 2019.
Review in German | Read full review
As you progress through the game, the story is about luigi trying to rescue his friends, who have all been put into picture frames. So armed with his handy Polterguster 3-00, the third of its kind, handy as this is the third game in the series. Luigi progresses through the hotel, one floor at a time, gaining access to the next floor of the hotel once the previous "boss" ghost of each floor has been sucked up and dropped the floor button for the lift. Each floor has its own theme to do with the hotel, but personally I believe that Nintendo run out of hotel themed floors, or didn't want people to just keep inspecting random hotel rooms filled with beds for the whole game. So when you reach floor 4 and higher, the rooms becomes different each time with some ranging from museums, film studios, to even a full on pyramid. This makes the game so intriguing to find out what awaits you on each floor.