Contra: Rogue Corps Reviews
The core design choice of Contra: Rogue Corps makes it a boring game no matter what mode your playing, add to that a weak AI and very repetitive missions, and you'll get yourself a disappointing game.
Review in Arabic | Read full review
Contra: Rogue Corps is a fun but flawed twin-stick shooter that feels more than a bit rushed. Its visuals are mixed and it reuses its levels in a frustrating manner, but the core gameplay and customization can be quite fun from time to time.
There are some glimmers of inspiration here. The stupid macho tone and the comic-style cutscenes were particular portions that I enjoyed. Having them wrapped around such boring and repetitive gameplay and environments feels like a waste.
Contra: Rogue Corps is an unexpected way to revive a beloved franchise. It’s sure to be divisive among fans, but it has plenty of reasons for you to give it a chance. The dynamic camera combined with solid gameplay makes for an overall enjoyable experience. I had a great time with it and it sure beats another Contra slot machine.
Here you get what feels like a successor to Neo Contra, but one that tries to innovate in such a poor way that it feels like it forgot the basics, and it needs a lot of polishing up in order to really be memorable. I really tried hoping that this would still be a hidden gem in the end, but unfortunately even I couldn’t get into it despite an update being released, as that update did almost nothing to improve the core experience.
Contra has returned, and he has not done it through the big door. Maybe following the path of Neo Contra was not what the most staunch fans expected, and of course the technical section has not been to a good level, but if we forgiving him his failures, and giving him a chance, we can surely have fun, although always better with friends, locally or online. Hopefully the future holds us more Contra games, the classics never die.
Review in Spanish | Read full review
There is a good game somewhere in Contra: Rogue Corps, but it quickly falls apart before it even gets a shot at being an enjoyable experience.
After around 10 hours, ROGUE CORPS ultimately feels like it was made by a rushed studio with limited resources, not a lot of production weight behind it and, quite frankly, not a lot of time. For $40, I’d say if you’re very VERY thirsty for more CONTRA after the $20 CONTRA Anniversary Collection earlier this year, you could look at this and find some things acceptable, after a price drop, of course. As stated at the beginning, this is indeed my first foray into this franchise. It is possible that I’m viewing this game through a lens it wasn’t intended to be looked through, and a lens that possibly a longtime CONTRA fan could view very differently. There were times that I found myself kinda zoning out while playing it, just shooting and killing hundreds and hundreds of mutants as time goes by. So if nothing else, it’s a great time waster. However, there’s a season pass available for it, so there is a very small light at the end of the tunnel, and hopefully it can get better with a multitude of potential update patches. My heart goes out to developer Toylogic, as their work is more than likely far from done.
Of course, not everyone will enjoy Contra: Rogue Corps but I certainly did.
There’s room for improvement, but Contra: Rogue Corps is very enjoyable for the most part.
It's rough around the edges, specifically in the ridiculous faux-bad-ass story and presentation coupled with the restrictions on local multiplayer. The actual shooting has enough there that could make it a fun multiplayer game, but with so much of it hinging on the online play, I can't draw a total conclusion. I hope the weapon customization and upgrading can gel well with online multiplayer so that way Rogue Corps can transcend its issues and be a boisterous and enjoyable action game.
A current-gen rendition of Contra with top-down, twin-stick shooter mechanics sounds like a great idea. But Contra: Rouge Corps’ shoddy execution proves that a project such as this one is better left in more capable hands.
Contra Rogue Corps is a mess of a game, and while that doesn't mean there aren't fun bits, you have to really dig to find them.
Contra: Rogue Corps is not a complete failure. Misguided? Yes. Awful? Absolutely not.
If Contra: Rogue Corps were known by any other name, it wouldn't be so bad. The idea of a twin-stick looter shooter is intriguing, and the shooting can be decent even if the level flow isn't exciting. However, that reliance on the franchise name comes with certain expectations. The overheating guns, restricted co-op, and missing weapon sets run counter to what fans have come to expect from the series that's been around for over 30 years. If you aren't too discerning, this may be worth a look if it's in the bargain bin. If fans of the series pick up Rogue Corps, they will be disappointed.
Kudos to Konami for not abandoning Rogue Corps or its players, but it’s still not quite the game Contra’s return deserved.
Contra Hard Corps is the worst Contra episode up to date, and a boring and messy twin stick shooter by itself: if this is the future of the franchise, we might be playing the Contra Anniversary Collection over and over.
Review in Italian | Read full review
Contra: Rogue Corps tries to maintain the essence of Contra while changing the gameplay mechanics into something that doesn’t remotely resemble classic Contra.
This game definitely will let you down if you used to be a fan of Contra series.
Review in Chinese | Read full review
Contra: Rogue Corps is a game that is so bad, I can't recommend anyone buy it for any price