Cyberpunk 2077 Reviews
Please don't play Cyberpunk 2077 on a base Xbox One or PS4. It is a shockingly bad way to experience what is a fantastic RPG on better hardware.
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Conversing with Night City's ensemble cast is fun, but outdated combat mechanics and faulty enemy AI might convince you to play stealthily more than you'd like
An open world you can get lost in and continue finding new things to do
But it is impossible for me to play the game after this patch and not think about how so many other games, with so many more interesting ideas and takes on the genre, are not going to get the second swing that Cyberpunk 2077 is going to get over the next year. Years of dev time to produce a standard and familiar 1980s dystopia in a pretty good frame. Just another day in Night City.
Cyberpunk 2077 is dad rock, not new wave
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
My favorite ending in Cyberpunk is the one a lot of players call the “bad” ending. I wouldn’t have been satisfied if it were my only choice, but its sad but uncompromising tone felt right for my playthrough. In every ending, characters you forged relationships with message you during the credits. In this ending, they have different opinions on your choice, and some wish things came out differently. This ending felt most like my time inside Cyberpunk and in the discussion around it: a lot of conflicting emotions and no definitive answer.
Early Impressions Discussion: They should have delayed this game even more One word: undercooked
Playing Cyberpunk 2077 is like suffering a death of a thousand cuts. If the bugs don't get you, the bad quest design, the insensitive writing, or a million other small problems will. All told, Night City might not be worth the visit.
When played on PC, Cyberpunk 2077 is still an impressive, engrossing, and fun RPG despite its flaws. However, assuming that CD Projekt Red sticks to its word and fixes its problems, it has all the potential to be a genuine classic of its genre. As such, it’s difficult to recommend playing it at its worst, when its best could be something special.
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
As someone with a lifelong soft spot for the medium-specific charm of video game glitches, Cyberpunk 2077's botched launch just ain't it. Even overlooking the rushed rollout, after an eternity of being bludgeoned in the face with hyperbole, running through 2077 feels like five different games stitched together into an entertaining, passably decent, generic behemoth.
Cyberpunk 2077 is a title that maintains the foundations of what makes it a great bet, sending everything to the side due to a terrible performance. From frame drops to annoying bugs and crashes; CD Projekt RED forgets about the previous generation consoles.
Review in Spanish | Read full review
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough). [OpenCritic note: David Martinez separately reviewed the PC (98) and PS4 (55) versions. His scores have been averaged.]
Review in Spanish | Read full review