Top Critic Average
Warlander is a disappointing experience that fails to capture the pleasures of a roguelike game. The combat is unpolished and sluggish and it is rife with poor animations and unfinished assets and elements. Outside of the dismemberment, there's little here worth seeing.
After a few patches, Warlander may well be able to stand at least in line with other mid-tier roguelites and action adventures, but right now... not so much.
Warlander's visuals and story are generic and it's a bit short on content, not to mention the irksome bug that removes your permanent upgrades. But the combat and cutting mechanics are extremely entertaining breaths of fresh air that make the game very much worth playing.
Sadly, the general lack of polish and low amount of content damage the experience in the end, making Warlander a game that can be recommended only to the most die-hard fans of the Souls series
Warlander is a roguelike action-adventure developed and published by Clock Drive Games. It has a unique game play, taking inspiration from a lot of popular games like God of War, Dark Souls and Jedi: Fallen Order. With a unique stamina based tactical swordplay, procedurally generated world and a variety of abilities and upgrades, Warlander is definitely one of the most ambitious indie games of 2020.
Despite some issues, Warlander delivers impressive vistas and solid combat gameplay mechanics that are fun to experience.
Warlander is a rogue-like developed by Clock Drive Games. You play Bruce, a resurrected warrior who is out for vengeance. The game has quite a bit of potential but is held back by clunky controls and small bugs. However, between the precision targeting mechanics and base game loop Warlander does have an addictive quality that keeps me playing.
Warlander is an entertaining and violent romp that shouldn't have been born a roguelike.