Bleeding Edge Reviews
It is a game that comes very late to the genre that it tries to assault, but at the same time it gives it a certain originality by creating a work in which the combat mechanics are based on hack and slash and not on the simple skills of a regular hero shooter (although there are also and they are key, of course).
Review in Spanish | Read full review
Bleeding Edge is definitely worthy of your time – hopefully more so in the coming months when fresh content is added.
It's a little sparse on content, but Bleeding Edge now offers a fun combat system, stable netcode and quick matchmaking, and that should be enough for a solid launch.
Review in Italian | Read full review
Bleeding Edge could be on to something with meaningful updates, but at launch it's Xbox Game Pass filler at best.
A very interesting "hero slasher" that at the moment is lacking in terms of contents and variety.
Review in Italian | Read full review
Even if Bleeding Edge has many elements that know of already seen (literally S4 League + Overwatch), Ninja Theory has still managed to make a fresh but above all fun game that comes straight to the heart (and heart) proposing a pressing pace to his games that fortunately end before they become frustrating. This promotes extreme playability both if you want to play a fast game and if you want to spend the whole evening grinding match after match with your friends. At launch, however, Bleeding Edge doesn't have a lot to offer in terms of maps and content, but if that's the case and we'll see more and more updates from the development team in the coming months, we're sure Bleeding Edge will be talking about itself for a long time to come.
Review in Italian | Read full review
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.
Bleeding Edge sets a good foundation for a game as a service. We miss some more content (game modes, characters and levels) but it feels truly satisfying when we coordinate with the rest of our teammates.
Review in Spanish | Read full review
Bleeding Edge has the typical multiplayer fun that's built-in by default. Wide range of playable characters allow the gamers to spend plenty of time in theory-crafting their strategies. On the other hand, the depth of the lore doesn't really attach those characters to the back story as much. While the game relies on gathering with other players to battle, it's also the only content worth mentioning as many of the other aspects lack in standing out.
Review in Korean | Read full review
Bleeding Edge isn’t the game I expected from Ninja Theory but definitely the game I wanted to see out of this studio. Seeing the developer behind DmC: Devil May Cry go out and create something creatively different just makes me really happy as someone who is part of this very niche audience.
Hopefully, little tweaks like these – ones identified and eventually fixed by the likes of Overwatch – find their way into Bleeding Edge sooner than not.
When all is said and done, Bleeding Edge does feel like a side project for the developer. While it does feel that way, there are some extremely redeeming qualities of it. The aesthetically pleasing style and the unique personality of the characters shine through the gameplay. Even though content is a little light, the game is half the price of a usual game, and it’s free on Xbox Game Pass. For what is available, the game is a lot of fun, and despite the slow progression, there’s always that feeling of “one more game” lingering.
For the first few hours Bleeding Edge is an absolute blast to play and well worth a look if you have Xbox Game Pass. But there's not enough depth to make it last long-term, at the moment.
Bleeding Edge's energetic multiplayer battles thrive on close-quarters combat but its camera and lack of team balancing features are some significant issues.