Top Critic Average
Bleeding Edge's energetic multiplayer battles thrive on close-quarters combat but its camera and lack of team balancing features are some significant issues.
Bleeding Edge's characters are cool, but the combat is too shallow to hold attention for long.
Bleeding Edge could be on to something with meaningful updates, but at launch it's Xbox Game Pass filler at best.
It often feels a little undercooked but the emphasis on teamplay and some very unusual characters offers an enjoyable alternative to other online multiplayer games.
Bleeding Edge is engaging for a few hours and then heavy repetition sinks in
Bleeding Edge blends third-person action with MOBA and hero-shooter mechanics to create an interesting but flawed action esport.
Bleeding Edge has some really good ideas, but not enough content or progression to back them up. It's a solid pick for a few game nights with your pals if you all have Game Pass, but it still needs some time to develop into a true competitor.
Lackluster cosmetics are the least of Bleeding Edge’s problems. Ninja Theory may have succeeded in creating a cast of distinct, well-crafted characters that are full of personality, but it stumbled in making an engrossing game around that diverse roster.
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.
Ninja Theory debuts within the stream of competitive multiplayer titles with a game which has some gameplay mechanics that are convincing enough to shine on their own, but whose light goes off as you think more about what might become than what already it is.
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