Bleeding Edge Reviews
Bleeding Edge? More like Painfully Dull.
Bleeding Edge is an interesting combination of features taken from Overwatch, MOBAs and character action games, featuring a solid character roster, a good map selection and two plays modes that feel varied enough. The limited amount of content and the lack of a ranked mode, however, make it difficult to recommend the game as a stand-alone purchase as of now. As an Xbox Game Pass game, however, Bleeding Edge works much better, as players can wait for new content to drop without having to spend money just to get the game.
Bleeding Edge wastes its limitless potential with bare bones content and repetitive gameplay.
Bleeding Edge is currently a very raw game, a failed experiment and a free fantasy of a small group of people who for some reason were given the green light. A small number of main types of gaming activities, poor content and technical problems outweigh the bright characters with unique abilities, nice graphics and a pleasant soundtrack. However, the positive thing is that Bleeding Edge is unlikely to affect the really big next game from Ninja Theory, which we will all continue to wait for.
Review in Russian | Read full review
Bleeding Edge is a decent multiplayer action game lacking enought content to keep the players engaged in the long term.
Review in Italian | Read full review
As it stands, Bleeding Edge appears to be a fascinating bet, but perhaps also a gamble on the part of Ninja Theory. Once again, the British developers did not lack the courage nor the appreciable desire to get out of the box, daring to propose something surprisingly far from their canons: the result is a strange online team fighting game with shades of MOBA, which if on the one hand it stands out for its pleasantly over-the-top character and for a satisfying depth of gameplay - but destined to emerge only by arming itself with patience and a close-knit team in tow - on the other it denotes manifest limits of content and a certain immaturity in the development. Who knows, maybe it would have made sense to postpone the release for a few months, presenting itself at launch with more substance (both in the essence of the gameplay and in everything that is exquisitely contour), or opt for a 100% free to play formula. In any case, the potential at Bleeding Edge certainly does not seem to be lacking, and indeed the basis for something encouraging can still be seen: it remains to be seen what the support for the title will be in the medium / long term, the only factor actually able to transform what today is a promise with a lot of personality in a truly noteworthy exclusive.
Review in Italian | Read full review
Bleeding Edge does not manage to motivate over long time and captivates with technical mistakes rather than deep gameplay.
Review in German | Read full review
The future certainly looks bright, but today the product needs more than just a couple of game modes and 11 characters.
Review in Spanish | Read full review
For the first few hours Bleeding Edge is an absolute blast to play and well worth a look if you have Xbox Game Pass. But there's not enough depth to make it last long-term, at the moment.
Bleeding Edge is not what you would normally expect from Ninja Theory, and it's hard to imagine why they would choose to work on this title instead of focusing on their other, more important, IPs.
Review in Spanish | Read full review
At its core, a unique brawler game that is held back from reaching its full potential by repetitive gameplay and a lack of features that in 2020 should absolutely be standard, at launch, for any game trying to squeeze into the crowded multiplayer game market
Bleeding Edge is a polished team-based brawler. Ninja Theory took on user feedback from the betas to improve gameplay and, with more content already announced, Bleeding Edge looks to have enough depth to pour countless hours into.
Bleeding Edge is a solid hero brawler that currently lacks content badly. While the foundations of this hack-and-slash arena brawler are strong and the roster of misfit circus rejects is absolutely stellar, there aren't enough reasons to play beyond the first few hours. Still, every match of Bleeding Edge I've played has been enjoyable and fiercely competitive, and if they can retain their player base I'll happily return to Ninja Theory's latest chaotic playground.
Bleeding Edge is a fun game, but one that lacks any real content and depth to keep players interested for the long-term. You'll be entertained for a few hours, for sure, but if you're looking for a multiplayer experience to invest in over the coming months, you might want to look elsewhere.
It’s not an experience I can recommend easily. Maybe if they worked on it, really gave it the old spit, shine, and polish and a handful more game modes, I would consider coming back. But as it stands now, it’s just not worth it.
Bleeding Edge's many interesting ideas and fantastic characters are overpowered by a frustrating combo-laden gameplay loop.
Hopefully, little tweaks like these – ones identified and eventually fixed by the likes of Overwatch – find their way into Bleeding Edge sooner than not.
Bleeding Edge has a lot of charm and fun to offer, but doesn't do a great job making a case for itself over other games in the genre; which may hurt it in the long run.
Slender launch content aside, Ninja Theory's first venture into competitive multiplayer ranks among the most joyously-frenzied brawlers of this generation.
With memorable characters and fast-paced combat, Ninja Theory's new game Bleeding Edge is a promising new entry in its genre. The only question is: will it hold up against the fierce competition, or fall short of the mark set by others?