Torchlight III Reviews

Torchlight III is ranked in the 23rd percentile of games scored on OpenCritic.
Unscored
Oct 13, 2020

Torchlight III feels an awful lot like what it is: a free-to-play multiplayer game that thought better of itself, and decided to become a proper full-price microtransaction-free primarily solo release. If I didn’t already know the path it had taken, I’d have spent my entire time playing the game being gnawed at by wondering just what it was that made it all feel so off.

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Oct 13, 2020

Torchlight III is a lighthearted, simple co-op ARPG that might provide some fun to casual ARPG players or serious fans of the series, but doesn't do much else to justify its existence.

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7 / 10
Oct 13, 2020

Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.

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68 / 100
Oct 13, 2020

Torchlight is a beloved dungeon-crawler that has carved out a place in the competitive genre. With a bright art style and story, it stands apart from its edgier cousins like Diablo and Path of Exile. The good news is that Torchlight 3 carries that torch very well, however, there is a regrettable shallowness to the game that fails to live up to its predecessors… and much of the answer seems to lie within the development of the game.

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7.5 / 10.0
Oct 13, 2020

Torchlight 3 will scratch any basic RPG itch for adventure, loot, and fantasy, but even with a heckin' doggo sidekick at its side, it feels a bit too old-fashioned to stand out from the rest of the pack.

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Dave Aubrey
Top Critic
6.5 / 10.0
Oct 13, 2020

Everything Torchlight III does, it does worse than one of its contemporaries. Primarily Diablo. While what is here looks good and plays fine, it's repetitive and lacks the magic of games it shares a genre with. But all of that could've been forgiven if it had at least allowed me to suffer through it with a friend in local multiplayer, but it couldn't even do that. If you get the urge to play Torchlight III, just play Diablo III instead.

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7 / 10.0
Oct 13, 2020

Overall, I have to say Torchlight III is in an ok-ish place right now. Torchlight III has the potential to be a great ARPG like Diablo III or Path of Exile, but right now it does need a bit more polish.

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6 / 10.0
Oct 13, 2020

Deep down, Torchlight III could be a great game. If the developers revamp the map and UI issues I pointed out I'd be over the moon. But in its current state I can't in good conscious tell you to pay full asking price. Hold off until this is either patched or on sale.

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6 / 10
Oct 13, 2020

This is the same old Torchlight, but somewhat diminished. Classes are full of character and lots of fun to play, while Relic abilities encourage experimentation and significantly change combat. However, there's nothing especially new or exciting about this third instalment.

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Oct 13, 2020

If you are new to the Torchlight franchise then Torchlight III is an excellent jumping on point. At $30 it's a great binge game to play with friends while we all wait on the next-gen onslaught that's just around the corner. But, if you're a hardcore ARPG fan looking for something deeper then you may be better served elsewhere, namely by Torchlight II.

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8 / 10.0
Oct 13, 2020

A simple and no-frills action/RPG that ticks all the boxes, so you can keep clicking the monsters.

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3.5 / 5.0
Oct 13, 2020

Torchlight III doesn't bring anything new to the looter dungeon crawler and that's okay.

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6 / 10.0
Oct 13, 2020

There isn't much for me to love or hate here. Torchlight III is a slow burn, one that struggles to stand out like its predecessors did back when this genre wasn't nearly as stacked with great competitors.

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7.5 / 10.0
Nov 6, 2017

The gameplay design of Torchlight III is fun and motivating, but it has some deeper flaws that need to be addressed. Players must have a balance of difficulty and challenge. Giving players too much advantage at the beginning and overpowering them will not benefit the longevity of the game. If you need proof, go look at Bungie's Destiny 2, which is struggling to maintain challenging content, while believing that making players 'grind' for shoddy rewards is the right solution for the issue. Finding that balance of building up a character properly and delivering difficulty and challenging enemies along the way is what other action RPGs, like Diablo, classics. Echtra Games did a great job with the initial groundwork of Torchlight III's gameplay design, but it needs a bit more balance in some backend areas.

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